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7D2D Server Config

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Revision as of 01:10, 26 March 2018 by ColeP (talk | contribs) (Sorted the wiki code)
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Getting started with configuring your server

Before you start please look over how to log into your FTP client using a 3rd party program Tutorial listed here

  1. You will first want to stop your serer
  2. Once stopped head into the FTP client and edit the serverconfig.xml file
    1. A good program to use is notepad++
  3. When you open up the file you should see a load of lines that are editable (list below)
  4. Make the changes you wish to make and follow the format they list in the file. If you alter the format then the file will not work
<property name="ServerPort" value="3000"/>

Port you want the server to listen on.

<property name="ServerIsPublic" value="true"/>

Should this server register to master server? (Will it be viewable in the server list)

<property name="ServerName" value="Server Title Here | SurvivalServers.com"/>

Whatever you want the name to be.

<property name="ServerPassword" value=""/>

Password to gain entry to the server. Blank is no password.

<property name="ServerMaxPlayerCount" value="40"/>

Maximum Concurrent Players.

<property name="ServerReservedSlots" value="0"/>

Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level

<property name="ServerReservedSlotsPermission" value="100"/> 

Required permission level to use reserved slots above

<property name="ServerAdminSlots" value="0"/> 

This many admins can still join even if the server has reached MaxPlayerCount

<property name="ServerAdminSlotsPermission" value="0"/> 

Required permission level to use the admin slots above

<property name="ServerDescription" value="A 7 Days to Die server hosted by SurvivalServers.com"/>

Whatever you want the description to be.

<property name="ServerWebsiteURL" value=""/>

Website URL for the server

<property name="ServerDisabledNetworkProtocols" value="UNET"/> 

Networking protocols that should not be used. Separated by comma. Possible values: UNET, RakNet, SteamNetworking. Ex: "unet,steamnetworking"

<property name="GameWorld" value="Random Gen"/>

Navezgane, Random Gen

<property name="GameName" value="20780"/> 

Whatever you want the game name to be THIS CONTROLS THE RANDOM GENERATION SEED

<property name="GameDifficulty" value="2"/>

0 - 5, 0=easiest, 5=hardest

<property name="GameMode" value="GameModeSurvivalMP"/> 

GameModeSurvivalMP, GameModeSurvivalSP (MP has land protection)

<property name="ZombiesRun" value="0"/> 

0 = default day/night walk/run, 1 = never run, 2 = always run

<property name="BuildCreate" value="false"/>

cheat mode on/off

<property name="DayNightLength" value="60"/>

real time minutes per in game day: 50 minutes

<property name="DayLightLength" value="18"/> 

in game hours the sun shines per day: 18 hours day light per day

<property name="PlayerKillingMode" value="3"/> 

Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone)

<property name="PersistentPlayerProfiles" value="false"/> 

If disabled a player can join with any selected profile. If true they will join with the last profile they joined with

<property name="PlayerSafeZoneLevel" value="5"/> 

If a player is less or equal this level he will create a safe zone (no enemies) when spawned

<property name="PlayerSafeZoneHours" value="5"/>

Hours in world time this safe zone exists

<property name="ControlPanelEnabled" value="true"/>

Enable/Disable the control panel

<property name="ControlPanelPort" value="3000"/>

Port of the control panel webpage

<property name="ControlPanelPassword" value="changeme"/>

Password to gain entry to the control panel

<property name="TelnetEnabled" value="true"/>

Enable/Disable the telnet

<property name="TelnetPort" value="3200"/>

Port of the telnet server

<property name="TelnetPassword" value="changeme"/>

Password to gain entry to telnet interface

<property name="AdminFileName" value="serveradmin.xml"/>

Server admin file name

<property name="DropOnDeath" value="0"/> 

0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all

<property name="DropOnQuit" value="0"/>

0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only

<property name="BloodMoonEnemyCount" value="8"/>

The number of zombies spawned during blood moons per player.

<property name="EnemySpawnMode" value="true"/>

Enable/Disable enemy spawning

<property name="EnemyDifficulty" value="0"/>

0 = Normal, 1 = Feral

<property name="BlockDurabilityModifier" value="100"/>

percentage in whole numbers

<property name="LootAbundance" value="100"/>

percentage in whole numbers

 <property name="LootRespawnDays" value="30"/>

days in whole numbers

<property name="LandClaimSize" value="41"/>

Size in blocks that is protected by a keystone

<property name="LandClaimDeadZone" value="30"/> 

Keystones must be this many blocks apart (unless you are friends with the other player)

<property name="LandClaimExpiryTime" value="3"/> 

The number of days a player can be offline before their claims expire and are no longer protected

<property name="LandClaimDecayMode" value="0"/> 

Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired.

<property name="LandClaimOnlineDurabilityModifier" value="4"/> 

How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 32x

<property name="LandClaimOfflineDurabilityModifier" value="4"/> 

How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 32x

<property name="AirDropFrequency" value="72"/>

How often airdrop occur in game-hours, 0 == never

<property name="AirDropMarker" value="false"/> 

Sets if a marker is added to map/compass for air drops.

<property name="MaxSpawnedZombies" value="60"/> 

Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients.


If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it.

<property name="MaxSpawnedAnimals" value="50"/>
<property name="EACEnabled" value="true"/>

Enables/Disables EasyAntiCheat

<property name="BedrollDeadZoneSize" value="15"/> 

Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared.

<property name="SaveGameFolder" value="Saves"/>

use this to override the default save game path

  1. Once you have made the edits and have everything to your liking. Save the file and upload it back to your server.
  2. Start the server back up using the start button at the top of the panel
  3. Your server is now ready to roll.


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