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Difference between revisions of "Path of Titans How to Add Mods"

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Path: Config/WindowsServer/Game.ini<br>
 
Path: Config/WindowsServer/Game.ini<br>
 
(If the .ini file does not exist, create it.)
 
(If the .ini file does not exist, create it.)
 +
  
 
Under the header [/Script/PathOfTitans.IGameSession] add the line ServerMap=TheGrimExpanse where TheGrimExpanse is the map name of the mod you want to use for your server. This name must be written exactly as specified in the mod files. Generally, this will be the same name as the mod, however you may want to check with the mod author to make sure you have the correct mod map name.
 
Under the header [/Script/PathOfTitans.IGameSession] add the line ServerMap=TheGrimExpanse where TheGrimExpanse is the map name of the mod you want to use for your server. This name must be written exactly as specified in the mod files. Generally, this will be the same name as the mod, however you may want to check with the mod author to make sure you have the correct mod map name.

Revision as of 05:57, 8 September 2022

Mod Installation

To add mods to your server, you must specify every mod you intend to use in the GameUserSettings.ini file.

Path: Config/WindowsServer/GameUserSettings.ini
(If the .ini file does not exist, create it.)


Under the header [PathOfTitans.Mods] add the lines:

EnabledMods=UGC_M_DYV7XYEGX2_SK - where UGC_M_DYV7XYEGX2_SK is the Mod ID of the mod you want to use for your server.

UGC_M_DYV7XYEGX2_SK is the unique MOD ID identifier of the mod to enable which will automatically be downloaded and enabled on restart. You can add additional lines to enable more then one mod at a time.

Map Installation

If you are using a modded map on your server, you must specify the modded map name in your Game.ini file.

Path: Config/WindowsServer/Game.ini
(If the .ini file does not exist, create it.)


Under the header [/Script/PathOfTitans.IGameSession] add the line ServerMap=TheGrimExpanse where TheGrimExpanse is the map name of the mod you want to use for your server. This name must be written exactly as specified in the mod files. Generally, this will be the same name as the mod, however you may want to check with the mod author to make sure you have the correct mod map name.



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