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The Front Advanced Configuration

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This page contains various settings on how to customize and improve your The Front server for you and your players. Please note, that this is not a complete list of all settings that are available.

In order to edit the config file for your server. Head into your panel and click on the box under the Advanced config option.
AdvancedConfigOption.png

General The Front Settings

ServerPassword=
Players will need to enter this password to join the server. Can be left blank.
ServerName=ServerName
Displayed on the server list
ServerTitle=Servertitle
Displayed on the server list. A simple description of your server.
QueueThreshold=40
The max number of players on your server.
ServerFightModeType=0
0 = PVP; 1 = PVE. Enemies and their followers can be attacked in PVP mode, and cannot be attacked in PVE.
IsCanSelfDamage=0
Allows players to damage themselves. 0=false,1=true
IsCanFriendDamage=0
Allows squadmates to damage each other. 0=false,1=true
Port=86750
When hosting multiple servers, the game port of each server must be different. This cannot be the same value as the closed server listening port.
BeaconPort=86751
When hosting multiple servers, the lobby port of each server must be different. This cannot be the same value as the closed server listening port.
ShutDownServicePort=86752
When hosting multiple servers, the closed server listening port of each server must be different. This cannot be the same value as the game port.

Advanced Server Settings

IsCanChat=0
When disabled, prevents players from sending chat messages in-game. 0=false,1=true
IsCanMail=0
When disabled, prevents receiving attachments in-game.
SaveWorldInterval=0
Server archive interval (in seconds) min 150,max 600
IsUnLockAllTalentAndRecipe=0
When enabled, all recipes and talents will be unlocked and available to new characters. 0=false,1=true
GMBagInitGirdNum=0
How many inventory slots a new character gets by default.
GreenHand=0
When enabled, new characters will receive novice protection.
CharacterInitItem
Which items a character gets on respawn. (Format: Item ID, Quality, Amount.) Use semicolons for each item.
GMOverlapRatio=0
Stack limit for each type of item.
GuildPickupCorpsePickAuthority=0
Set which players can loot a corpse. 0=self,1=squad player,2=all
GMDeathDropMode=0
0 = No drops, 1 = Drop all, 2 = Drop inventory (does not include equipped or hotkey items)
ConstructDisableRot=0
When enabled, structures will decay.
GMCanDropItem=0
When enabled, creatures and structures will drop items when killed/destroyed.
GMCanDiscardItem=0
Set whether players can discard items.
IsShowBlood=0
Toggles whether blood effects appear when damaged.
SensitiveWords=0
When enabled, profanity will be blocked.
HealthDyingState=0
Enables whether wounded state is triggered when HP falls to 0, or player immediately dies
UseACE=
Toggles anticheat.
ServerAdminAccounts=64bitUIDCodeHere;UIDHERE;UIDHERE
Enter a 17-digit Steam ID. Use semicolons between each ID. GM level defaults to highest level (Lv. 25)
GMDiscardBoxLifeSpan=0
Toggles special admin icon. min 0,max600
GMDeathInventoryLifeSpan=0
Items discarded will disappear after this amount of time. min 0,max3600
GMAttackCityCdRatio=0
Items dropped on death will disappear after this amount of time. min 0,max10
GMRebirthBaseCD=0
Multiplies the cooldown time between supply deliveries. min 0,max60
GMRebirthExtraCD=0
Basic revival cooldown duration. min 0,max20
GMPenaltiesMaxNum=0
Amount by which revival cooldown increases after multiple deaths. min 0,max10
GMPenaltiesCD=0
Max amount by which revival cooldown can increase after multiple deaths. min 0,max600

Survival Config Settings

SetPlayerHotDefAddRate=0
Multiplies character Heat RES. min 0,max5
SetPlayerIceDefAddRate=0
Multiplies character Cold RES. min 0,max5
SetFriendDisplayDistance=[distance (in meters)]
Max distance at which you can see a squadmate's name (in meters) min 0,max40000
SetEnemyDisplayDistance=[distance (in meters)]
Max distance at which you can see a non-squadmate's name (in meters) min 0,max4000
SetPlayerDeathAvatarItemDurableRate=0
On death, the Durability of equipped items will fall by max Durability times this amount (does not affect drops)
SetPlayerDeatShortcutItemDurableRate=0
On death, the Durability of hotbar items will fall by max Durability times this amount (does not affect drops)
GMSetCraftTimeRate=0
Multiplies item crafting/repair time.
SetPlayerAddExpRate=0
Multiplies all XP earned.
SetPlayerKillAddExpRate=0
Multiplies XP earned from killing monsters
SetPlayerFarmAddExpRate=0
Multiplies XP earned from collecting resources
SetPlayerCraftAddExpRate=0
Multiplies XP earned from crafting items
SetMoveSpeedRate=0
Multiplies movement speed
SetJumpHeightRate=0
Multiplies jump height
SetPlayerLandedDamageRate=0
Multiplies damage taken from falls.
SetPlayerMaxHealthRate=0
Multiplies max HP.
SetLifeRecoverRate=0
HP recovery will be multiplied by this value.
SetPlayerMaxStaminaRate=0
Multiplies max stamina.
SetStaminaRecoverRate=0
Stamina recovery will be multiplied by this value.
SetStaminaConsumeRatio=0
Multiplies stamina consumption speed.
SetPlayerMaxHungerRate=0
Max Fullness will be multiplied by this value.
GMSetHungerDecRate=0
Multiplies Fullness consumption speed.
GMSetBodyHungerAddRate=0
Multiplies amount of Fullness recovered by eating.
SetBodyWaterMaximumRate=0
Max Hydration will be multiplied by this value.
GMSetWaterDecRate=0
Multiplies Hydration consumption speed.
GMSetBodyWaterAddRate=0
Multiplies amount of Hydration recovered by drinking.
SetBreathRecoverRate=0
Multiplies max Oxygen.
SetBreathRecoverRate=0
Max Oxygen will be multiplied by this value.
SetPlayerBreathCostRate=0
Multiplies Oxygen consumption speed.
GMSetPlayerHealthRate=0
Multiplies amount of HP recovered from meds.
GMSetFoodDragDurationRate=0
Multiplies the duration of effect of food and meds.

Vehicle Config settings

GMVehiclePlayerDamageRatio=0
Multiplies the amount of damage vehicles deal to players. min 0,max100
GMVehiclePlayerDamageRatio=0
Multiplies the amount of resources collected by vehicles. min 0,max100
GMVehicleDamageRate
Multiplies the amount of resources collected by vehicles.

NPC Config Settings

SetNpcRespawnRate=0
Multiplies time before dead wild NPCs can respawn.
SetAnimalBodyStayTime=0
Animal NPC corpses will disappear after this amount of time (in seconds)
SetHumanBodyStayTime=0
Human NPC corpses will disappear after this amount of time (in seconds)
GMSetNPCLootableItemRate=0
Multiplies the amount of items dropped by a wild NPC on death.
SetWildNPCDamageRate=0
Multiplies the damage dealt by wild NPCs.
SetWildNPCHealthRate=0
Multiplies the HP of wild NPCs.
SetWildNPCSpeedRate=0
Multiplies the movement speed of wild NPCs.
SetCityNPCLevelRate=0
Multiplies the level of raid NPCs, making them more powerful.
SetCityNPCDamageRate=0
Multiplies the damage dealt by raid NPCs.
SetCityNPCHealthRate=0
Multiplies the HP of raid NPCs.
SetCityNPCSpeedRate=0
Multiplies the movement speed of raid NPCs.
SetCityNPCNumRate=0
Multiplies the total amount of raid NPCs summoned each round.
SetNpcDisplayDistance=0
Max distance at which you can see an NPC's name (in meters)
GMSetInventoryGainRate=0
Multiplies the amount of resources received upon collection.
GMSetCityAtkNPCLootItemRate=0
Multiplies the amount of items dropped by a raid NPC on death.

Combat Config Settings

GMMeleeNpcDamageRatio=0


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