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Difference between revisions of "Server Saved Files"

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Line 15: Line 15:
 
::This is the main map file that contains the map, structures, and tamed dino data.
 
::This is the main map file that contains the map, structures, and tamed dino data.
 
:'''/ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini'''
 
:'''/ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini'''
::This contains simple server settings, such as difficulty, various multipliers for harvesting, building, and turret counts.
+
::This contains simple server settings, such as difficulty, various multipliers for harvesting, building, day/night, and building decay/destruction settings. [https://ark.gamepedia.com/Server%20Configuration?useskin=hydradark#GameUserSettings.ini | Source]
 
:'''/ShooterGame/Saved/Config/WindowsServer/Game.ini'''
 
:'''/ShooterGame/Saved/Config/WindowsServer/Game.ini'''
::Primarily, this file contains engram, leveling, status, and dinosaur spawn configuration settings. A majority of the custom launch parameters will go here.
+
::This file contains leveling data, engrams/learnable abilities, dino/animal levels, and changes to stats such as HP, Stamina, Food/Water, etc. Most custom launch parameters will go here. [https://ark.gamepedia.com/Server%20Configuration?useskin=hydradark#Game.ini | Source]
 
</div>
 
</div>
  
Line 45: Line 45:
 
::Similar to ARK and DNL, this contains configuration data such as leveling, attribute, etc. data.
 
::Similar to ARK and DNL, this contains configuration data such as leveling, attribute, etc. data.
 
:'''/ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini'''
 
:'''/ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini'''
::Like ARK and DNL, this file contains other server variables not found in Game.ini.
+
::This contains simple server settings, such as difficulty, various multipliers for harvesting, building, day/night, and building decay/destruction settings.  
 
:'''/ShooterGame/Saved/SavedArks/ocean.atlas'''
 
:'''/ShooterGame/Saved/SavedArks/ocean.atlas'''
::This is the main world file for Atlas and contains world data, buildings, and tamed animals.
+
::This file contains leveling data, engrams/learnable abilities, dino/animal levels, and changes to stats such as HP, Stamina, Food/Water, etc. Most custom launch parameters will go here.
 
</div>
 
</div>
  
Line 81: Line 81:
 
::Camp file info
 
::Camp file info
 
:'''/DNL/Saved/SavedDnL/*.dnlprofile'''
 
:'''/DNL/Saved/SavedDnL/*.dnlprofile'''
::Profile file info
+
::Profile file info. This contains learned skills, inventory, and player levels.
 
:'''/DNL/Saved/SavedDnL/DNL_ALL.dnl'''
 
:'''/DNL/Saved/SavedDnL/DNL_ALL.dnl'''
::File info
+
::This is the main saved data for the world, containing any tamed animals or buildings.
 
:'''/DNL/Saved/Config/WindowsServer/GameUserSettings.ini'''
 
:'''/DNL/Saved/Config/WindowsServer/GameUserSettings.ini'''
::File info
+
::This contains simple server settings, such as difficulty, various multipliers for harvesting, building, day/night, and building decay/destruction settings.
 
:'''/DNL/Saved/Config/WindowsServer/Game.ini'''
 
:'''/DNL/Saved/Config/WindowsServer/Game.ini'''
::File info
+
::This file contains leveling data, engrams/learnable abilities, dino/animal levels, and changes to stats such as HP, Stamina, Food/Water, etc. Most custom launch parameters will go here.
 
</div>
 
</div>
  
Line 126: Line 126:
  
 
=== PixARK ===
 
=== PixARK ===
 +
 +
Unlike ARK, PixARK's file structure is split up between four main ones.
  
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
+
:'''/ShooterGame/Saved/CubeServers/CubeWorld_Light/84123/Map/CubeWorld_Light.ark'''
:'''/ShooterGame/Saved/CubeServers/CubeWorld_Light/84123/Map/CubeWorld_Light.ark''' is the saved world
+
::This is the main server world file and contains data such as buildings and tamed dinos.
::
 
 
:'''/ShooterGame/Saved/CubeServers/CubeWorld_Light/84123/Tribe/'''
 
:'''/ShooterGame/Saved/CubeServers/CubeWorld_Light/84123/Tribe/'''
::
+
::This folder contains the data for the tribe info, as well as player permissions.
 
:'''/ShooterGame/Saved/SavedPixArk84123/Profile/'''
 
:'''/ShooterGame/Saved/SavedPixArk84123/Profile/'''
::
+
::Player profiles and their backups are stored in this folder. These files contain engram, levels, stat allocations, and inventory data.
 +
:'''/ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini
 +
::This contains simple server settings, such as difficulty, various multipliers for harvesting, building, day/night, and building decay/destruction settings.
 +
:'''/ShooterGame/Saved/Config/WindowsServer/Game.ini
 +
::This file contains leveling data, engrams/learnable abilities, dino/animal levels, and changes to stats such as HP, Stamina, Food/Water, etc. Most custom launch parameters will go here.
 
</div>
 
</div>
  

Revision as of 08:33, 1 April 2019

Getting Started

To start off, you will need to gain control to the server using FTP Access, unless specified otherwise in the instructions. All of the files that you need will be detailed out as well as what they are used for.

ARK: Survival Evolved (PC)

The files for ARK are located in the /ShooterGame/Saved directory. The primary save files are found in /ShooterGame/Saved/SavedArkXXXXX/ (where XXXXX is your game server ID).

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You will also see files with that start with MapName.ark, such as Ragnarok.ark, that show something like this: Ragnarok_26.03.2019_17.05.57.ark. This is a backup fo teh ARK map, taken with a timestamp reflecting the UTC time zone. In the aforementioned file name, a backup was taken on March 26th, 2019 at 5:05:57 PM (17:05:57). We recommend copying down 2-3 of these files for safe keeping in the event of data corruption.

ARK: Survival Evolved (PS4)

Unfortunately, due to restrictions placed by Sony, access to the server files and saved game data for PS4 servers are strictly prohibited.

Arma, Epoch, and Exile

Atlas

For Atlas, there are multiple files that need to be copied down. The file structure is very similar to both ARK and Dark and Light.

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Battalion 1944

Citadel: Forged With Fire

Conan Exiles

Conan Exiles info.

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Dark and Light

While similar to ARK's file structure, the major difference is the lack of 'XXXXX' on the "SavedDnL" server folder. All of the data stored in the files is almost identical to ARK, with the exception of camps, which are stored in their own files. (*.dnlcamp and *.campbak) The backup file nomenclature is identical to ARK, with all times in UTC. Both Game.ini and GameUserSettings.ini can be found in the same location as ARK.

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DayZ Standalone

Eco

Heat

Insurgency: Sandstorm

Minecraft

Miscreated

Outlaws of the Old West

PixARK

Unlike ARK, PixARK's file structure is split up between four main ones.

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Rend

Unlike other games, Rend saved files all use the *.sav extension. The contents of the main *.sav files are unclear at this time, however we would strongly suggest to download the most recent versions of the major three, outlined below.

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Rust

Server data for Rust is wiped out on the first Thursday of every month. However, backup data can be copied down for safe keeping. There is a small breakdown in the "server" folder, which will be highlighted below.

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7 Days to Die

For 7D2D, you will want to copy both the serverconfig.xml file, as well as the entire /Saves folder found at the top directory.

Expand

Space Engineers

Stationeers

Unturned

Ylands

Coming soon!



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