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Difference between revisions of "Server Saved Files"

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The files for ARK are located in the /ShooterGame/Saved directory.  The primary save files are found in /ShooterGame/Saved/SavedArkXXXXX/ (where XXXXX is your game server ID).
 
The files for ARK are located in the /ShooterGame/Saved directory.  The primary save files are found in /ShooterGame/Saved/SavedArkXXXXX/ (where XXXXX is your game server ID).
  
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<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
:'''/ShooterGame/Saved/SavedArkXXXX/*.arkprofile'''
 
:'''/ShooterGame/Saved/SavedArkXXXX/*.arkprofile'''
 
::These are the individual character profiles that contain data such as level, engrams learned, stats, and items.
 
::These are the individual character profiles that contain data such as level, engrams learned, stats, and items.
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:'''/ShooterGame/Saved/Config/WindowsServer/Game.ini'''
 
:'''/ShooterGame/Saved/Config/WindowsServer/Game.ini'''
 
::Primarily, this file contains engram, leveling, status, and dinosaur spawn configuration settings. A majority of the custom launch parameters will go here.
 
::Primarily, this file contains engram, leveling, status, and dinosaur spawn configuration settings. A majority of the custom launch parameters will go here.
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</div>
  
 
<p>You will also see files with that start with MapName.ark, such as Ragnarok.ark, that show something like this: Ragnarok_26.03.2019_17.05.57.ark. This is a backup fo teh ARK map, taken with a timestamp reflecting the UTC time zone.  In the aforementioned file name, a backup was taken on March 26th, 2019 at 5:05:57 PM (17:05:57).  We recommend copying down 2-3 of these files for safe keeping in the event of data corruption.</p>
 
<p>You will also see files with that start with MapName.ark, such as Ragnarok.ark, that show something like this: Ragnarok_26.03.2019_17.05.57.ark. This is a backup fo teh ARK map, taken with a timestamp reflecting the UTC time zone.  In the aforementioned file name, a backup was taken on March 26th, 2019 at 5:05:57 PM (17:05:57).  We recommend copying down 2-3 of these files for safe keeping in the event of data corruption.</p>
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=== Arma, Epoch, and Exile ===
 
=== Arma, Epoch, and Exile ===
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<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
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</div>
  
 
=== Atlas ===
 
=== Atlas ===
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For Atlas, there are multiple files that need to be copied down.  The file structure is very similar to both ARK and Dark and Light.
 
For Atlas, there are multiple files that need to be copied down.  The file structure is very similar to both ARK and Dark and Light.
  
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<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
:'''/redis_atlasdb.rdb'''
 
:'''/redis_atlasdb.rdb'''
 
::This file contains all of player and company data.
 
::This file contains all of player and company data.
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:'''/ShooterGame/Saved/SavedArks/ocean.atlas'''
 
:'''/ShooterGame/Saved/SavedArks/ocean.atlas'''
 
::This is the main world file for Atlas and contains world data, buildings, and tamed animals.
 
::This is the main world file for Atlas and contains world data, buildings, and tamed animals.
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</div>
  
 
=== Battalion 1944 ===
 
=== Battalion 1944 ===
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<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
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</div>
  
 
=== Citadel: Forged With Fire ===
 
=== Citadel: Forged With Fire ===
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<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
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</div>
  
 
=== Conan Exiles ===
 
=== Conan Exiles ===
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<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Conan Exiles Info</div>
 
<div class="mw-collapsible-content">
 
 
:'''/ConanSandbox/Saved/game.db'''
 
:'''/ConanSandbox/Saved/game.db'''
 
::This is the saved data for all of the server, including characters, world, and building data.
 
::This is the saved data for all of the server, including characters, world, and building data.
 
:'''/ConanSandbox/Saved/game_backup_X.db''' where X is a number.
 
:'''/ConanSandbox/Saved/game_backup_X.db''' where X is a number.
 
::These files are named with the most recent update being the smallest number. We would recommend downloading game_backup_1.db, game_backup_5.db, and game_backup.10.db, just in case there are corruption issues with the most recent data. Overtime, the backups will be overwritten with new backups.
 
::These files are named with the most recent update being the smallest number. We would recommend downloading game_backup_1.db, game_backup_5.db, and game_backup.10.db, just in case there are corruption issues with the most recent data. Overtime, the backups will be overwritten with new backups.
</div></div>
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</div>
  
 
=== Dark and Light ===
 
=== Dark and Light ===
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While similar to ARK's file structure, the major difference is the lack of 'XXXXX' on the "SavedDnL" server folder.  All of the data stored in the files is almost identical to ARK, with the exception of camps, which are stored in their own files. (*.dnlcamp and *.campbak)  The backup file nomenclature is identical to ARK, with all times in UTC.  Both Game.ini and GameUserSettings.ini can be found in the same location as ARK.
 
While similar to ARK's file structure, the major difference is the lack of 'XXXXX' on the "SavedDnL" server folder.  All of the data stored in the files is almost identical to ARK, with the exception of camps, which are stored in their own files. (*.dnlcamp and *.campbak)  The backup file nomenclature is identical to ARK, with all times in UTC.  Both Game.ini and GameUserSettings.ini can be found in the same location as ARK.
  
<div class="toccolours mw-collapsible mw-collapsed" style="width:1000px; overflow:auto;">
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<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
:'''/DNL/Saved/SavedDnL/*.dnltribe'''
 
:'''/DNL/Saved/SavedDnL/*.dnltribe'''
 
::Tribe file info
 
::Tribe file info
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=== DayZ Standalone ===
 
=== DayZ Standalone ===
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<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
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</div>
  
 
=== Eco ===
 
=== Eco ===
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<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
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</div>
  
 
=== Heat ===
 
=== Heat ===
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<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
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</div>
  
 
=== Insurgency: Sandstorm ===
 
=== Insurgency: Sandstorm ===
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<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
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</div>
  
 
=== Minecraft ===
 
=== Minecraft ===
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<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
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</div>
  
 
=== Miscreated ===
 
=== Miscreated ===
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<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
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</div>
  
 
=== Outlaws of the Old West ===
 
=== Outlaws of the Old West ===
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<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
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</div>
  
 
=== PixARK ===
 
=== PixARK ===
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<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
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</div>
  
 
=== Rend ===
 
=== Rend ===
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<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
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</div>
  
 
=== Rust ===
 
=== Rust ===
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Server data for Rust is wiped out on the first Thursday of every month.  However, backup data can be copied down for safe keeping.  There is a small breakdown in the "server" folder, which will be highlighted below.
 
Server data for Rust is wiped out on the first Thursday of every month.  However, backup data can be copied down for safe keeping.  There is a small breakdown in the "server" folder, which will be highlighted below.
  
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<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
:'''/server'''
 
:'''/server'''
 
::This contains all of the saved data for the server, including world and player blueprints. All world data are files with the *.sav format.
 
::This contains all of the saved data for the server, including world and player blueprints. All world data are files with the *.sav format.
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:'''/userdata'''
 
:'''/userdata'''
 
::This main folder, and all subsequent ones inside, contain the player data excluding blueprints.  If you want users to start over, but retain all blueprints, then ignore this folder.
 
::This main folder, and all subsequent ones inside, contain the player data excluding blueprints.  If you want users to start over, but retain all blueprints, then ignore this folder.
 
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</div>
=== SCUM ===
 
  
 
=== 7 Days to Die ===
 
=== 7 Days to Die ===
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For 7D2D, you will want to copy both the '''serverconfig.xml''' file, as well as the entire '''/Saves''' folder found at the top directory.
 
For 7D2D, you will want to copy both the '''serverconfig.xml''' file, as well as the entire '''/Saves''' folder found at the top directory.
  
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<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
:'''/serverconfig.xml'''
 
:'''/serverconfig.xml'''
 
::This contains all of the settings for the server, from blood moon frequency, server seed and map size (important for the save folder), and other various settings.  To use the same saved game data, copy this file down, otherwise a new randomly generated world may be created and you will lose progress.
 
::This contains all of the settings for the server, from blood moon frequency, server seed and map size (important for the save folder), and other various settings.  To use the same saved game data, copy this file down, otherwise a new randomly generated world may be created and you will lose progress.
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:'''/Saves'''
 
:'''/Saves'''
 
::Depending upon if you are using the default Navezgane or a randomly generated world, the folder names in this folder will vary. The '''serveradmin.xml''' file contains a list of all players who are allowed to have admin / creative privileges, as well as which commands they may use.
 
::Depending upon if you are using the default Navezgane or a randomly generated world, the folder names in this folder will vary. The '''serveradmin.xml''' file contains a list of all players who are allowed to have admin / creative privileges, as well as which commands they may use.
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</div>
  
 
=== Space Engineers ===
 
=== Space Engineers ===
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<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
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</div>
  
 
=== Stationeers ===
 
=== Stationeers ===
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<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
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</div>
  
 
=== Unturned ===
 
=== Unturned ===
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<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
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</div>
  
 
=== Ylands ===
 
=== Ylands ===
  
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
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</div>
 
''Coming soon!''
 
''Coming soon!''

Revision as of 06:25, 1 April 2019

Getting Started

To start off, you will need to gain control to the server using FTP Access, unless specified otherwise in the instructions. All of the files that you need will be detailed out as well as what they are used for.

ARK: Survival Evolved (PC)

The files for ARK are located in the /ShooterGame/Saved directory. The primary save files are found in /ShooterGame/Saved/SavedArkXXXXX/ (where XXXXX is your game server ID).

/ShooterGame/Saved/SavedArkXXXX/*.arkprofile
These are the individual character profiles that contain data such as level, engrams learned, stats, and items.
/ShooterGame/Saved/SavedArkXXXX/*.arktribe
This is the information for each ARK tribe.
/ShooterGame/Saved/SavedArkXXXX/MapName.ark (TheIsland.ark, Ragnarok.ark, Aberration_P.ark, etc.)
This is the main map file that contains the map, structures, and tamed dino data.
/ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini
This contains simple server settings, such as difficulty, various multipliers for harvesting, building, and turret counts.
/ShooterGame/Saved/Config/WindowsServer/Game.ini
Primarily, this file contains engram, leveling, status, and dinosaur spawn configuration settings. A majority of the custom launch parameters will go here.

You will also see files with that start with MapName.ark, such as Ragnarok.ark, that show something like this: Ragnarok_26.03.2019_17.05.57.ark. This is a backup fo teh ARK map, taken with a timestamp reflecting the UTC time zone. In the aforementioned file name, a backup was taken on March 26th, 2019 at 5:05:57 PM (17:05:57). We recommend copying down 2-3 of these files for safe keeping in the event of data corruption.

ARK: Survival Evolved (PS4)

Unfortunately, due to restrictions placed by Sony, access to the server files and saved game data for PS4 servers are strictly prohibited.

Arma, Epoch, and Exile

Atlas

For Atlas, there are multiple files that need to be copied down. The file structure is very similar to both ARK and Dark and Light.

/redis_atlasdb.rdb
This file contains all of player and company data.
/ShooterGame/ServerGrid.json
This is the layout information for the server's grid and island data. Excluding this file will cause your map to be reverted to a default.
/ShooterGame/ServerGrid (contents of map tiles folder)
This folder contains the map images that you see when holding up your map and compass in game. Not including these files may have the map blank when you view it.
/ShooterGame/Saved/Config/WindowsServer/Game.ini
Similar to ARK and DNL, this contains configuration data such as leveling, attribute, etc. data.
/ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini
Like ARK and DNL, this file contains other server variables not found in Game.ini.
/ShooterGame/Saved/SavedArks/ocean.atlas
This is the main world file for Atlas and contains world data, buildings, and tamed animals.

Battalion 1944

Citadel: Forged With Fire

Conan Exiles

Conan Exiles info.

/ConanSandbox/Saved/game.db
This is the saved data for all of the server, including characters, world, and building data.
/ConanSandbox/Saved/game_backup_X.db where X is a number.
These files are named with the most recent update being the smallest number. We would recommend downloading game_backup_1.db, game_backup_5.db, and game_backup.10.db, just in case there are corruption issues with the most recent data. Overtime, the backups will be overwritten with new backups.

Dark and Light

While similar to ARK's file structure, the major difference is the lack of 'XXXXX' on the "SavedDnL" server folder. All of the data stored in the files is almost identical to ARK, with the exception of camps, which are stored in their own files. (*.dnlcamp and *.campbak) The backup file nomenclature is identical to ARK, with all times in UTC. Both Game.ini and GameUserSettings.ini can be found in the same location as ARK.

/DNL/Saved/SavedDnL/*.dnltribe
Tribe file info
/DNL/Saved/SavedDnL/*.dnlcamp
Camp file info
/DNL/Saved/SavedDnL/*.dnlprofile
Profile file info
/DNL/Saved/SavedDnL/DNL_ALL.dnl
File info
/DNL/Saved/Config/WindowsServer/GameUserSettings.ini
File info
/DNL/Saved/Config/WindowsServer/Game.ini
File info

DayZ Standalone

Eco

Heat

Insurgency: Sandstorm

Minecraft

Miscreated

Outlaws of the Old West

PixARK

Rend

Rust

Server data for Rust is wiped out on the first Thursday of every month. However, backup data can be copied down for safe keeping. There is a small breakdown in the "server" folder, which will be highlighted below.

/server
This contains all of the saved data for the server, including world and player blueprints. All world data are files with the *.sav format.
/server/experimental/player.blueprints.3.db
This is the file that contains all of the learned blueprints. If you want to wipe out your server data, but keep your blueprints, download this file.
/userdata
This main folder, and all subsequent ones inside, contain the player data excluding blueprints. If you want users to start over, but retain all blueprints, then ignore this folder.

7 Days to Die

For 7D2D, you will want to copy both the serverconfig.xml file, as well as the entire /Saves folder found at the top directory.

/serverconfig.xml
This contains all of the settings for the server, from blood moon frequency, server seed and map size (important for the save folder), and other various settings. To use the same saved game data, copy this file down, otherwise a new randomly generated world may be created and you will lose progress.
NOTE: If using the Navezgane map, saved data will not be lost when excluding the serverconfig.xml file.
/Saves
Depending upon if you are using the default Navezgane or a randomly generated world, the folder names in this folder will vary. The serveradmin.xml file contains a list of all players who are allowed to have admin / creative privileges, as well as which commands they may use.

Space Engineers

Stationeers

Unturned

Ylands

Coming soon!



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