NEW! Servers for GTA V (FiveM).. Use Coupon SPOOK, take 20% off Click here to order now at SurvivalServers.com

How to Create a Hurtworld Dedicated Server Guide

From Survival Servers
Revision as of 16:49, 11 December 2015 by Ryan (talk | contribs)
Jump to navigation Jump to search

Server Requirements

Windows 7, 8, 8.1, Server 2008, Server 2012 & 64-Bit

Quad core processor: 2 GHz

Memory: 4 GB RAM

Graphics: GeForce 460/Radeon HD 5850/Intel HD 4600 with at least 1024 MB video RAM

2 GB available space


Step 1 Gathering Game Server Files using SteamCMD

  1. Download the SteamCMD from here: steamCMD Download
  2. Create a folder where you would like your Hurtworld game server to be.
  3. Place the SteamCMD.exe file within that folder
  4. Create a batch file named SteamCMD.bat within the same folder
Place the following inside of the bat file
@echo off
steamcmd.exe +force_install_dir C:\servers\hurtworld +login anonymous +app_update 405100 validate +quit
  1. Make sure to change the path you want your server files to download to.
  2. Save then run the bat file. Right click and run as administrator

Doing all of this will make the server files download.

Step 2: Setting up Your Hurtworld Dedicated Server

  1. Head into the folder where you downloaded the files
  2. Right click on the host.bat file and edit it to look like
Hurtworld.exe -batchmode -nographics -exec "host 12871;queryport 12881;servername <color=#FF0000>SurvivalServers.com</color> HurtWorld;addadmin UID here " -logfile "gamelog.txt"

Save then run the bat file as admin

Step 3: Port Forwarding

Port forward the following ports

12871 TCP/UDP
12881

You will do this through your router or windows firewall. Depending how you have your network setup. The following link will give you a hand with port forwarding on your router. portforward.com

Step 4: How to Join Your New Server

Coming Soon....

A list of commands

The following commands will give you greater control over your server:

*host	<port>	Hosts a game on the default map, and specified port. Loads the autosave if there is one.	host 12871
*host	<port> <map>	Hosts a game on the specified map, and specified port. Loads the autosave if there is one.	host 12871 Desert
*host	<port> <map> <save>	Hosts a game on the specified map, and specified port. Loads the specified savegame (relative to the .exe and without an extension)	host 12871 Desert mysave
*maxplayers	<num>	Specify the maximum number of players	maxplayers 20
*servername	<name>	Set the name of the server, as visible in the server browser.	servername My Server
*changelevel	<levelName>	Change, or reload the level.	changelevel Desert
*creativemode	<val>	Turn creative mode on and off (free build). Value as 0 for off, 1 for on.	creativemode 1
*kick	<guid> <reason>	Kick a player, with a reason. Enter the start of a guid for a player (you can see these with `serverstatus`) to identify them.	kick f422 Being a jerk 
*saveserver	<saveName>	Save the server state to file, in the .exe directory. Can be loaded (see loadserver)	saveserver mySave
*loadserver	<saveName>	Additively load the server state from file, relative to the .exe directory.	loadserver mySave
*addadmin	<playerid>	Adds a player as admin to the local server for the current session only	addadmin 179673BE-B868-C1A4-4F87-0341FD852002
*queryport	<port>	Specifies the port to use for communication with the master server, this port must be publicly accessible for the server to show up in the game browser. Default is 12881.	queryport 12882
*quit		Quits the game immediately.	quit
*quit	<time>	Quits the game after <time> seconds. Will show a nice message to all clients every 30 seconds, for 5 minutes before the server shuts down.	quit 86400

== Admin Commands Client Side ==

*itemlist	<name filter>	Shows a list of all items in game (some of them still in development) with item codes	itemlist bow
*g	<code> <count>	Gives you an item based on item code, be careful with this, if you give yourself too many they will spew onto the ground and lag the server	g 52 100
*g	<name> <count>	Gives you <count> of every item thats name contains the string <name>	g ore 255
*rcon	<command>	Executes a command on the server as if it was typed directly into its console	
*spawn	<prefabname>	This will spawn any networked object 2 meters in front of you. Such as spawn sandstorm
*refreshai		Destroys all creatures and resource nodes in the world	
*teleport	<who> <toplayer>	Specified by full name, will take player A directly to player B	teleport spencer dazzler

More coming

Coming Soon...



Share your opinion