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Difference between revisions of "ARK: Survival Evolved Advanced Configuration"

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==== Disabling Engrams ====
 
==== Disabling Engrams ====
  
In the '''Modify Server Config''', there are customizations you can do to disable engrams, change the engram point cost, or if they require prerequisites before they can be learned. For a list of the names / classes of the engrams, please visit the below page.
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<p>In the '''Modify Server Config''', there are customizations you can do to disable engrams, change the engram point cost, or if they require prerequisites before they can be learned. For a list of the names / classes of the engrams, please visit this page: https://ark.gamepedia.com/Engram_Classnames</p>
  
[[ARK:Engram_List|List of Engrams and Classnames in Control Panel]]
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<p>'''NOTE:''' If you are disabling engrams, make sure the engram cost and level required match with the defaults provided in the list above or the disabling setting will not work correctly.</p>
  
 
==== Engram Crafting Cost Replacements ====
 
==== Engram Crafting Cost Replacements ====

Revision as of 06:09, 30 May 2018

Harvesting, Leveling, Etc.

Maximum Dino Levels

Dinosaur Spawn Configurations

Replacing / Removing Dino Spawns

Changing Spawn Rates

Adding Aberration Dinos to Maps

It is possible to add Aberration dinosaurs to other maps, such as Ragnarok. In the example below, provided by Hermit in this post: https://steamcommunity.com/app/346110/discussions/0/1620599015870921875/#c1620599015891491485 .

"I have basilisks spawning in the desert and the cave under the ruined castle, ravagers in the canyons and also in the castle cave, karkinos in the swamp, rockdrakes in the redwoods and featherlights/glowtails on Monkey Island in the south." - Hermit

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ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesDunes_C",NPCSpawnEntries=((AnEntryName="BasilDesert",EntryWeight=0.01,NPCsToSpawnStrings=("Basilisk_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Basilisk_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01)))

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSwamp",NPCSpawnEntries=((AnEntryName="Crabby",EntryWeight=0.00001,NPCsToSpawnStrings=("Crab_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Crab_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.00001)))

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Ragnarok_Center_C",NPCSpawnEntries=((AnEntryName="Ravager",EntryWeight=0.02,NPCsToSpawnStrings=("CaveWolf_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="CaveWolf_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods_C",NPCSpawnEntries=((AnEntryName="Drake",EntryWeight=0.0001,NPCsToSpawnStrings=("RockDrake_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="RockDrake_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.001)))

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Ragnarok_MonkeyIsland_C",NPCSpawnEntries=((AnEntryName="GlowtailIsland",EntryWeight=0.1,NPCsToSpawnStrings=("LanternLizard_Character_BP_C")),(AnEntryName="FeatherlightIsland",EntryWeight=0.1,NPCsToSpawnStrings=("LanternBird_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="LanternLizard_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.25),(NPCClassString="LanternBird_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.25)))

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesCaveMegalo_C",NPCSpawnEntries=((AnEntryName="BasilCave",EntryWeight=0.01,NPCsToSpawnStrings=("Basilisk_Character_BP_C")),(AnEntryName="RavageCave",EntryWeight=0.1,NPCsToSpawnStrings=("CaveWolf_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Basilisk_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01),(NPCClassString="CaveWolf_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))

These configurations are similar to the ones modifying regular dino spawn configurations. Using this as an example, it is possible to add creatures to other areas, such as putting the Karakinos in the mountain tops or Basilisks in the redwoods with the rock drakes.

Engram Modifications

Disabling Engrams

In the Modify Server Config, there are customizations you can do to disable engrams, change the engram point cost, or if they require prerequisites before they can be learned. For a list of the names / classes of the engrams, please visit this page: https://ark.gamepedia.com/Engram_Classnames

NOTE: If you are disabling engrams, make sure the engram cost and level required match with the defaults provided in the list above or the disabling setting will not work correctly.

Engram Crafting Cost Replacements

Game.ini - FTP Access required.

In this example code, this changes the item Cementing Paste to require only one Stone.


ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_ChitinPaste_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Stone_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false)))


Both parenthesis following BaseCraftingResourceRequirements must be available, even if there is only one reagent. Here is an example of another item being replaced, specifically the Stone Hatchet.


ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponStoneHatchet_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Thatch_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemAmmo_ArrowStone_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))


This replacement code, besides being incredibly inefficient, changes the resource requirements for the hatchet to be one piece of Thatch and two Stone Arrows.



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