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How to Create a Hurtworld Dedicated Server Guide

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Revision as of 17:36, 11 December 2015 by Ryan (talk | contribs)
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Server Requirements

Windows 7, 8, 8.1, Server 2008, Server 2012 & 64-Bit

Quad core processor: 2 GHz

Memory: 4 GB RAM

Graphics: GeForce 460/Radeon HD 5850/Intel HD 4600 with at least 1024 MB video RAM

2 GB available space


Step 1 Gathering Game Server Files using SteamCMD

  1. Download the SteamCMD from here: steamCMD Download
  2. Create a folder where you would like your Hurtworld game server to be.
  3. Place the SteamCMD.exe file within that folder
  4. Create a batch file named SteamCMD.bat within the same folder
Place the following inside of the bat file
@echo off
steamcmd.exe +force_install_dir C:\servers\hurtworld +login anonymous +app_update 405100 validate +quit
  1. Make sure to change the path you want your server files to download to.
  2. Save then run the bat file. Right click and run as administrator

Doing all of this will make the server files download.

Step 2: Setting up Your Hurtworld Dedicated Server

  1. Head into the folder where you downloaded the files
  2. Right click on the host.bat file and edit it to look like
Hurtworld.exe -batchmode -nographics -exec "host 12871;queryport 12881;servername <color=#FF0000>SurvivalServers.com</color> HurtWorld;addadmin UID here " -logfile "gamelog.txt"

Save then run the bat file as admin

Step 3: Port Forwarding

Port forward the following ports

12871 TCP/UDP
12881

You will do this through your router or windows firewall. Depending how you have your network setup. The following link will give you a hand with port forwarding on your router. portforward.com

A list of commands

The following commands will give you greater control over your server:

*host	<port>	Hosts a game on the default map, and specified port. Loads the autosave if there is one.	host 12871
*host	<port> <map>	Hosts a game on the specified map, and specified port. Loads the autosave if there is one.	host 12871 Desert
*host	<port> <map> <save>	Hosts a game on the specified map, and specified port. Loads the specified savegame (relative to the .exe and without an extension)	host 12871 Desert mysave
*maxplayers	<num>	Specify the maximum number of players	maxplayers 20
*servername	<name>	Set the name of the server, as visible in the server browser.	servername My Server
*changelevel	<levelName>	Change, or reload the level.	changelevel Desert
*creativemode	<val>	Turn creative mode on and off (free build). Value as 0 for off, 1 for on.	creativemode 1
*kick	<guid> <reason>	Kick a player, with a reason. Enter the start of a guid for a player (you can see these with `serverstatus`) to identify them.	kick f422 Being a jerk 
*saveserver	<saveName>	Save the server state to file, in the .exe directory. Can be loaded (see loadserver)	saveserver mySave
*loadserver	<saveName>	Additively load the server state from file, relative to the .exe directory.	loadserver mySave
*addadmin	<playerid>	Adds a player as admin to the local server for the current session only	addadmin 179673BE-B868-C1A4-4F87-0341FD852002
*queryport	<port>	Specifies the port to use for communication with the master server, this port must be publicly accessible for the server to show up in the game browser. Default is 12881.	queryport 12882
*quit		Quits the game immediately.	quit
*quit	


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