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Difference between revisions of "7D2D Server Config"

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(Saving so I don't lose progress.)
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:'''-->''' = This indicates the end of a comment. Anything after this will be processed by the server.
 
:'''-->''' = This indicates the end of a comment. Anything after this will be processed by the server.
  
The settings listed below will list the property '''name''', two example values, and a brief description. You can also find a brief description as well as listed values within the serverconfig.xml file itself.
+
The settings listed below will list the property '''name''', two example values, and a brief description. You can also find a brief description as well as listed values within the serverconfig.xml file itself. Some values are handled specifically by our system and will be indicated with an '''DO NOT CHANGE''' as the "example". Some sections of the file are omitted for the same reason as well.
  
 
== GENERAL SERVER SETTINGS ==
 
== GENERAL SERVER SETTINGS ==
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=== Server Representation ===
 
=== Server Representation ===
  
:'''ServerName'''
+
:'''ServerName''' -- "This is my server name!"
::Whatever you want the name of the server to be.
+
::This is the name of the server people will see in their Steam server favorites list or the in game server browser.
:'''ServerDescription'''
+
:'''ServerDescription''' -- "Free for all, no admins, Blood Moon every 4 days. Game on!"
::Whatever you want the server description to be, will be shown in the server browser.
+
::In the in game server browser, clicking on your server will display this on the right pane.
:'''ServerWebsiteURL'''
+
:'''ServerWebsiteURL''' -- http://www.7D2D.server227160.com
::Website URL for the server, will be shown in the serverbrowser as a clickable link
+
::Website URL for the server, will be shown in the serverbrowser as a clickable link.
:'''ServerPassword'''
+
:'''ServerPassword''' -- letspartyfolks
::Password to gain entry to the server
+
::Password to gain entry to the server.
:'''ServerLoginConfirmationText'''
+
:'''ServerLoginConfirmationText''' -- "Are you ready for this?! Everyone's trigger happy, be careful!"
 
::If set the user will see the message during joining the server and has to confirm it before continuing. For more complex changes to this window you can change the "serverjoinrulesdialog" window in XUi
 
::If set the user will see the message during joining the server and has to confirm it before continuing. For more complex changes to this window you can change the "serverjoinrulesdialog" window in XUi
  
 
=== Networking ===
 
=== Networking ===
:'''ServerPort'''
+
:'''ServerPort''' -- '''DO NOT CHANGE'''
::Port you want the server to listen on.
+
::Port you want the server to listen on.  
:'''ServerVisibility'''
+
:'''ServerVisibility''' -- '''DO NOT CHANGE'''
 
::Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP.
 
::Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP.
:'''ServerDisabledNetworkProtocols"
+
:'''ServerDisabledNetworkProtocols" -- '''DO NOT CHANGE'''
 
::Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly
 
::Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly
  
 
=== Slots ===
 
=== Slots ===
:'''ServerMaxPlayerCount'''
+
:'''ServerMaxPlayerCount''' -- '''DO NOT CHANGE'''
 
::Maximum Concurrent Players.
 
::Maximum Concurrent Players.
 
:'''ServerReservedSlots'''
 
:'''ServerReservedSlots'''
 
::Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level
 
::Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level
:'''ServerReservedSlotsPermission"
+
:'''ServerReservedSlotsPermission'''
 
::Required permission level to use reserved slots above
 
::Required permission level to use reserved slots above
 
:'''ServerAdminSlots'''
 
:'''ServerAdminSlots'''
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:'''ServerAdminSlotsPermission'''
 
:'''ServerAdminSlotsPermission'''
 
::Required permission level to use the admin slots above
 
::Required permission level to use the admin slots above
 
=== Admin interfaces ===
 
:'''ControlPanelEnabled'''
 
::Enable/Disable the web control panel
 
:'''ControlPanelPort'''
 
::Port of the control panel webpage
 
:'''ControlPanelPassword'''
 
::Password to gain entry to the control panel
 
:'''TelnetEnabled'''
 
::Enable/Disable the telnet
 
:'''TelnetPort'''
 
::Port of the telnet server
 
:'''TelnetPassword'''
 
::Password to gain entry to telnet interface. If no password is set the server will only listen on the local loopback interface
 
:'''TelnetFailedLoginLimit'''
 
::After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface
 
:'''TelnetFailedLoginsBlocktime"
 
::How long will the block persist (in seconds)
 
:'''TerminalWindowEnabled'''
 
::Show a terminal window for log output / command input (Windows only)
 
 
=== Folder and file locations ===
 
:'''AdminFileName'''
 
::Server admin file name. Path relative to the SaveGameFolder
 
:'''UserDataFolder'''
 
::Use this to override where the server stores all generated data, including RWG generated worlds. Do not forget to uncomment the entry!
 
:'''SaveGameFolder'''
 
::Use this to only override the save game path. Do not forget to uncomment the entry!
 
  
 
=== Other technical settings ===
 
=== Other technical settings ===
:'''EACEnabled'''
+
:'''EACEnabled''' -- "true" or "false"
::Enables/Disables EasyAntiCheat
+
::Enables/Disables EasyAntiCheat. Some mods require this to be set to "false". If players are EAC banned but want to play, set this to "false".
 
:'''HideCommandExecutionLog'''
 
:'''HideCommandExecutionLog'''
::Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything
+
::Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything.
:'''MaxUncoveredMapChunksPerPlayer"
+
:'''MaxUncoveredMapChunksPerPlayer'''
::Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time
+
::Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time.
 
:'''PersistentPlayerProfiles'''
 
:'''PersistentPlayerProfiles'''
::If disabled a player can join with any selected profile. If true they will join with the last profile they joined with
+
::If disabled a player can join with any selected profile. If true they will join with the last profile they joined with.
  
  
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=== World ===
 
=== World ===
:'''GameWorld'''
+
:'''GameWorld''' -- "RWG" or "Navezgane"
::RWG (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with Navezgane)
+
::RWG (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder. Navezgane is the "story" map for 7 Days to Die.
:'''WorldGenSeed'''
+
:'''WorldGenSeed''' - "ZOMBIETIME"
 
::If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it
 
::If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it
:'''WorldGenSize'''
+
:'''WorldGenSize''' - 4096 or 8192 or 16384
::If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be between 2048 and 16384, though large map sizes will take long to generate / download / load
+
::If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be between 2048 and 16384. Larger map sizes = longer start times, possible lag, and longer time to download and join.
:'''GameName'''
+
:'''GameName''' -- "MoarVegetation"
 
::Whatever you want the game name to be. This affects the save game name as well as the seed used when placing decoration (trees etc) in the world. It does not control the generic layout of the world if creating an RWG world
 
::Whatever you want the game name to be. This affects the save game name as well as the seed used when placing decoration (trees etc) in the world. It does not control the generic layout of the world if creating an RWG world
:'''GameMode'''
+
:'''GameMode''' -- '''DO NOT CHANGE'''
 
::GameModeSurvival
 
::GameModeSurvival
  
 
=== Difficulty ===
 
=== Difficulty ===
:'''GameDifficulty'''
+
:'''GameDifficulty''' -- 2 (this is the default value)
 
::0 - 5, 0=easiest, 5=hardest
 
::0 - 5, 0=easiest, 5=hardest
:'''BlockDamagePlayer'''
+
:'''BlockDamagePlayer''' - 100
 
::How much damage do players to blocks (percentage in whole numbers)
 
::How much damage do players to blocks (percentage in whole numbers)
:'''BlockDamageAI'''
+
:'''BlockDamageAI''' - 100
 
::How much damage do AIs to blocks (percentage in whole numbers)
 
::How much damage do AIs to blocks (percentage in whole numbers)
:'''BlockDamageAIBM'''
+
:'''BlockDamageAIBM''' - 100
 
::How much damage do AIs during blood moons to blocks (percentage in whole numbers)
 
::How much damage do AIs during blood moons to blocks (percentage in whole numbers)
:'''XPMultiplier'''
+
:'''XPMultiplier''' - 150 (for 1.5x experience points)
 
::XP gain multiplier (percentage in whole numbers)
 
::XP gain multiplier (percentage in whole numbers)
:'''PlayerSafeZoneLevel'''
+
:'''PlayerSafeZoneLevel''' -- 5
 
::If a player is less or equal this level he will create a safe zone (no enemies) when spawned
 
::If a player is less or equal this level he will create a safe zone (no enemies) when spawned
:'''PlayerSafeZoneHours'''
+
:'''PlayerSafeZoneHours''' -- 10
 
::Hours in world time this safe zone exists
 
::Hours in world time this safe zone exists
  
 
=== Misc Settings ===
 
=== Misc Settings ===
:'''BuildCreate'''
+
:'''BuildCreate''' -- "true" or "false"
 
::cheat mode on/off
 
::cheat mode on/off
:'''DayNightLength'''
+
:'''DayNightLength''' -- 90
 
::real time minutes per in game day: 60 minutes
 
::real time minutes per in game day: 60 minutes
:'''DayLightLength'''  
+
:'''DayLightLength''' -- 18 (this will result in "night" occurring at 22:00 until 4:00)
 
::in game hours the sun shines per day: 18 hours day light per in game day
 
::in game hours the sun shines per day: 18 hours day light per in game day
:'''DropOnDeath'''
+
:'''DropOnDeath''' -- 0
 
::0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all
 
::0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all
:'''DropOnQuit'''  
+
:'''DropOnQuit''' -- 1
 
::0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only
 
::0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only
:'''BedrollDeadZoneSize'''
+
:'''BedrollDeadZoneSize''' -- 50
 
::Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared.
 
::Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared.
  
 
=== Performance Related ===
 
=== Performance Related ===
:'''MaxSpawnedZombies'''
+
:'''MaxSpawnedZombies''' -- 50
 
::Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients.
 
::Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients.
:'''MaxSpawnedAnimals'''
+
:'''MaxSpawnedAnimals''' -- 60
 
::If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it.
 
::If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it.
  
 
=== Zombie Settings ===
 
=== Zombie Settings ===
:'''EnemySpawnMode'''
+
:'''EnemySpawnMode''' -- "true" or "false"
 
::Enable/Disable enemy spawning
 
::Enable/Disable enemy spawning
:'''EnemyDifficulty'''
+
:'''EnemyDifficulty''' -- 0 (by default)
 
::0 = Normal, 1 = Feral
 
::0 = Normal, 1 = Feral
:'''ZombieMove'''
+
:'''ZombieMove''' -- 0 (by default)
 
::0-4 (walk, jog, run, sprint, nightmare)
 
::0-4 (walk, jog, run, sprint, nightmare)
:'''ZombieMoveNight'''
+
:'''ZombieMoveNight''' -- 0 (by default)
 
::0-4 (walk, jog, run, sprint, nightmare)
 
::0-4 (walk, jog, run, sprint, nightmare)
:'''ZombieFeralMove'''
+
:'''ZombieFeralMove''' -- 3 (by default)
 
::0-4 (walk, jog, run, sprint, nightmare)
 
::0-4 (walk, jog, run, sprint, nightmare)
:'''ZombieBMMove'''
+
:'''ZombieBMMove''' -- 3 (by default)
 
::0-4 (walk, jog, run, sprint, nightmare)
 
::0-4 (walk, jog, run, sprint, nightmare)
:'''BloodMoonFrequency'''
+
:'''BloodMoonFrequency''' -- 7 (by default)
::What frequency (in days) should a blood moon take place
+
::What frequency (in days) should a blood moon take place. Normally the blood moon occurs every 7th day.
:'''BloodMoonRange'''
+
:'''BloodMoonRange''' -- 0 (by default)
::How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency ===
+
::Number of days of "deviation" that can be applied to the next blood moon. A value of "1" can mean the next blood moon occurs on the 6th, 7th, or 8th day.
:'''BloodMoonEnemyCount'''
+
:'''BloodMoonEnemyCount''' -- 8 (by default)
::The number of zombies spawned during blood moons per player.
+
::The number of zombies spawned during blood moons per player. Turn this value down if your server is experiencing some performance issues.
  
 
=== Loot ===
 
=== Loot ===
:'''LootAbundance'''
+
:'''LootAbundance''' -- 100
::percentage in whole numbers
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::Percentage in whole numbers. The higher the number, the more ammo, feathers, etc. you'll find.
:'''LootRespawnDays'''
+
:'''LootRespawnDays''' -- 30
::days in whole numbers
+
::Days in whole numbers. 7 is a good number to help restock for blood moons.
:'''AirDropFrequency'''
+
:'''AirDropFrequency''' -- 72 (by default)
 
::How often airdrop occur in game-hours, 0 = never
 
::How often airdrop occur in game-hours, 0 = never
:'''AirDropMarker'''
+
:'''AirDropMarker''' -- "true" or "false".
 
::Sets if a marker is added to map/compass for air drops.
 
::Sets if a marker is added to map/compass for air drops.
  
 
=== Multiplayer ===
 
=== Multiplayer ===
:'''PartySharedKillRange'''
+
:'''PartySharedKillRange''' -- 100 (by default)
::The distance you must be within to receive party shared kill xp and quest party kill objective credit.
+
::The distance you must be within to receive party shared kill XP and quest party kill objective credit. A good number to use is 200m, as this will help crafters in the base receive experience.
 
:'''PlayerKillingMode'''
 
:'''PlayerKillingMode'''
 
::Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone)
 
::Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone)

Revision as of 10:18, 22 February 2019

Getting started with configuring your server

Before you start please look over how to log into your FTP client using a 3rd party program Tutorial listed here

  1. Stop your serer
  2. Once stopped, login through FTP and find the serverconfig.xml file.
    1. A good program to use is Notepad++
  3. After opening the file, a list of settings will show. Please see the below sections for information on each and what you can set the values to.
  4. Sticking to the file structure, make your changes and then save the file.

The following information below is the configuration changes and settings for Alpha 17.2 for 7 Days to Die, which introduces an XP multiplier along with changes to the frequency / timing of the Blood Moons.

Configuration Example

For each setting, the code is written in this format:

<property name="ServerName" value="My Server Name! | SurvivalServers.com"/> <!-- Whatever you want the name of the server to be. -->

property = This "begins" the line. It tells the server we are modifying a specific setting.
name = This is the property that we are editing. Leave this alone.
value = This is the editable part. Changing this will have a direct effect on the server. For some settings, you must adhere to certain restrictions. (some values will ONLY take numbers)
<!-- = This indicates the beginning of a comment that is ignored by the server. Think of this as a note written on the margin.
--> = This indicates the end of a comment. Anything after this will be processed by the server.

The settings listed below will list the property name, two example values, and a brief description. You can also find a brief description as well as listed values within the serverconfig.xml file itself. Some values are handled specifically by our system and will be indicated with an DO NOT CHANGE as the "example". Some sections of the file are omitted for the same reason as well.

GENERAL SERVER SETTINGS

Server Representation

ServerName -- "This is my server name!"
This is the name of the server people will see in their Steam server favorites list or the in game server browser.
ServerDescription -- "Free for all, no admins, Blood Moon every 4 days. Game on!"
In the in game server browser, clicking on your server will display this on the right pane.
ServerWebsiteURL -- http://www.7D2D.server227160.com
Website URL for the server, will be shown in the serverbrowser as a clickable link.
ServerPassword -- letspartyfolks
Password to gain entry to the server.
ServerLoginConfirmationText -- "Are you ready for this?! Everyone's trigger happy, be careful!"
If set the user will see the message during joining the server and has to confirm it before continuing. For more complex changes to this window you can change the "serverjoinrulesdialog" window in XUi

Networking

ServerPort -- DO NOT CHANGE
Port you want the server to listen on.
ServerVisibility -- DO NOT CHANGE
Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP.
ServerDisabledNetworkProtocols" -- DO NOT CHANGE
Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly

Slots

ServerMaxPlayerCount -- DO NOT CHANGE
Maximum Concurrent Players.
ServerReservedSlots
Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level
ServerReservedSlotsPermission
Required permission level to use reserved slots above
ServerAdminSlots
This many admins can still join even if the server has reached MaxPlayerCount
ServerAdminSlotsPermission
Required permission level to use the admin slots above

Other technical settings

EACEnabled -- "true" or "false"
Enables/Disables EasyAntiCheat. Some mods require this to be set to "false". If players are EAC banned but want to play, set this to "false".
HideCommandExecutionLog
Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything.
MaxUncoveredMapChunksPerPlayer
Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time.
PersistentPlayerProfiles
If disabled a player can join with any selected profile. If true they will join with the last profile they joined with.


GAMEPLAY

World

GameWorld -- "RWG" or "Navezgane"
RWG (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder. Navezgane is the "story" map for 7 Days to Die.
WorldGenSeed - "ZOMBIETIME"
If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it
WorldGenSize - 4096 or 8192 or 16384
If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be between 2048 and 16384. Larger map sizes = longer start times, possible lag, and longer time to download and join.
GameName -- "MoarVegetation"
Whatever you want the game name to be. This affects the save game name as well as the seed used when placing decoration (trees etc) in the world. It does not control the generic layout of the world if creating an RWG world
GameMode -- DO NOT CHANGE
GameModeSurvival

Difficulty

GameDifficulty -- 2 (this is the default value)
0 - 5, 0=easiest, 5=hardest
BlockDamagePlayer - 100
How much damage do players to blocks (percentage in whole numbers)
BlockDamageAI - 100
How much damage do AIs to blocks (percentage in whole numbers)
BlockDamageAIBM - 100
How much damage do AIs during blood moons to blocks (percentage in whole numbers)
XPMultiplier - 150 (for 1.5x experience points)
XP gain multiplier (percentage in whole numbers)
PlayerSafeZoneLevel -- 5
If a player is less or equal this level he will create a safe zone (no enemies) when spawned
PlayerSafeZoneHours -- 10
Hours in world time this safe zone exists

Misc Settings

BuildCreate -- "true" or "false"
cheat mode on/off
DayNightLength -- 90
real time minutes per in game day: 60 minutes
DayLightLength -- 18 (this will result in "night" occurring at 22:00 until 4:00)
in game hours the sun shines per day: 18 hours day light per in game day
DropOnDeath -- 0
0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all
DropOnQuit -- 1
0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only
BedrollDeadZoneSize -- 50
Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared.

Performance Related

MaxSpawnedZombies -- 50
Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients.
MaxSpawnedAnimals -- 60
If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it.

Zombie Settings

EnemySpawnMode -- "true" or "false"
Enable/Disable enemy spawning
EnemyDifficulty -- 0 (by default)
0 = Normal, 1 = Feral
ZombieMove -- 0 (by default)
0-4 (walk, jog, run, sprint, nightmare)
ZombieMoveNight -- 0 (by default)
0-4 (walk, jog, run, sprint, nightmare)
ZombieFeralMove -- 3 (by default)
0-4 (walk, jog, run, sprint, nightmare)
ZombieBMMove -- 3 (by default)
0-4 (walk, jog, run, sprint, nightmare)
BloodMoonFrequency -- 7 (by default)
What frequency (in days) should a blood moon take place. Normally the blood moon occurs every 7th day.
BloodMoonRange -- 0 (by default)
Number of days of "deviation" that can be applied to the next blood moon. A value of "1" can mean the next blood moon occurs on the 6th, 7th, or 8th day.
BloodMoonEnemyCount -- 8 (by default)
The number of zombies spawned during blood moons per player. Turn this value down if your server is experiencing some performance issues.

Loot

LootAbundance -- 100
Percentage in whole numbers. The higher the number, the more ammo, feathers, etc. you'll find.
LootRespawnDays -- 30
Days in whole numbers. 7 is a good number to help restock for blood moons.
AirDropFrequency -- 72 (by default)
How often airdrop occur in game-hours, 0 = never
AirDropMarker -- "true" or "false".
Sets if a marker is added to map/compass for air drops.

Multiplayer

PartySharedKillRange -- 100 (by default)
The distance you must be within to receive party shared kill XP and quest party kill objective credit. A good number to use is 200m, as this will help crafters in the base receive experience.
PlayerKillingMode
Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone)

Land Claim Options

LandClaimCount
Maximum allowed land claims per player.
LandClaimSize
Size in blocks that is protected by a keystone
LandClaimDeadZone
Keystones must be this many blocks apart (unless you are friends with the other player)
LandClaimExpiryTime
The number of days a player can be offline before their claims expire and are no longer protected
LandClaimDecayMode
Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired.
LandClaimOnlineDurabilityModifier
How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x
LandClaimOfflineDurabilityModifier
How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x


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