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Difference between revisions of "Project Zomboid Server Configuration"
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===Custom Region=== | ===Custom Region=== | ||
− | #Using FTP, open the worldname_spawnregions.lua in \GameServerID\Server.<br> | + | #Using FTP, open the worldname_spawnregions.lua in \GameServerID\Server.<br> |
+ | #If the file does not exist, you can create the file.<br>Example: For all default maps.<br>[[File:Custom_spawn_regions.png]] | ||
+ | #You would remove or add the regions you would like to give players the option to spawn at.<br> Custom maps from mods can also be added after being added properly [[Project_Zomboid_How_to_Add_Mods|HERE]]. |
Revision as of 09:57, 29 December 2021
Contents
Changing Settings
Server settings can be changed using FTP or using the Admin panel.
FTP
- After logging in using FTP, nagivate to \GameServerID\Server.
- You will find two files with the extensions worldname.ini and worldname_SandboxVars.lua.
- The setting/settings you are looking to change will determine which file to open.
- The .ini file will be general server settings, while the .lua will be your sandbox settings.
- After your changes are made, save the file and restart the server if needed.
Admin Panel
- Grant yourself admin using /setaccesslevel "username" admin.
"By default the server owner can use the username admin and their RCON password from their control panel." - Pressing "Esc" on your keyboard will open up a menu and the Admin Panel can then be selected.
Custom Spawn Points
Spawn points can be forced or given as a choice.
Force Spawn
- Using FTP, change SpawnPoint=0,0,0 in the worldname.ini file to the spawn point of your choice.
"Coordinates can be located here https://map.projectzomboid.com/"
Custom Region
- Using FTP, open the worldname_spawnregions.lua in \GameServerID\Server.
- If the file does not exist, you can create the file.
Example: For all default maps. - You would remove or add the regions you would like to give players the option to spawn at.
Custom maps from mods can also be added after being added properly HERE.
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