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7D2D Server Config

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Revision as of 11:17, 21 February 2019 by ColeP (talk | contribs)
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Getting started with configuring your server

Before you start please look over how to log into your FTP client using a 3rd party program Tutorial listed here

  1. You will first want to stop your serer
  2. Once stopped head into the FTP client and edit the serverconfig.xml file
    1. A good program to use is notepad++
  3. When you open up the file you should see a load of lines that are editable (list below)
  4. Make the changes you wish to make and follow the format they list in the file. If you alter the format then the file will not work

GENERAL SERVER SETTINGS

Server Representation

ServerName
Whatever you want the name of the server to be.
ServerDescription
Whatever you want the server description to be, will be shown in the server browser.
ServerWebsiteURL
Website URL for the server, will be shown in the serverbrowser as a clickable link
ServerPassword
Password to gain entry to the server
ServerLoginConfirmationText
If set the user will see the message during joining the server and has to confirm it before continuing. For more complex changes to this window you can change the "serverjoinrulesdialog" window in XUi

Networking

ServerPort
Port you want the server to listen on.
ServerVisibility
Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP.
ServerDisabledNetworkProtocols"
Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly

Slots

ServerMaxPlayerCount
Maximum Concurrent Players.
ServerReservedSlots
Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level
ServerReservedSlotsPermission"
Required permission level to use reserved slots above
ServerAdminSlots
This many admins can still join even if the server has reached MaxPlayerCount
ServerAdminSlotsPermission
Required permission level to use the admin slots above

Admin interfaces

ControlPanelEnabled
Enable/Disable the web control panel
ControlPanelPort
Port of the control panel webpage
ControlPanelPassword
Password to gain entry to the control panel
TelnetEnabled
Enable/Disable the telnet
TelnetPort
Port of the telnet server
TelnetPassword
Password to gain entry to telnet interface. If no password is set the server will only listen on the local loopback interface
TelnetFailedLoginLimit
After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface
TelnetFailedLoginsBlocktime"
How long will the block persist (in seconds)
TerminalWindowEnabled
Show a terminal window for log output / command input (Windows only)

Folder and file locations

AdminFileName
Server admin file name. Path relative to the SaveGameFolder
UserDataFolder
Use this to override where the server stores all generated data, including RWG generated worlds. Do not forget to uncomment the entry!
SaveGameFolder
Use this to only override the save game path. Do not forget to uncomment the entry!

Other technical settings

EACEnabled
Enables/Disables EasyAntiCheat
HideCommandExecutionLog
Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything
MaxUncoveredMapChunksPerPlayer"
Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time
PersistentPlayerProfiles
If disabled a player can join with any selected profile. If true they will join with the last profile they joined with


GAMEPLAY

World

GameWorld value="RWG"/> ::RWG (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with Navezgane)
WorldGenSeed value="antsinpants"/> ::If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it
WorldGenSize value="8192"/> ::If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be between 2048 and 16384, though large map sizes will take long to generate / download / load
GameName value="antsinpants"/> ::Whatever you want the game name to be. This affects the save game name as well as the seed used when placing decoration (trees etc) in the world. It does not control the generic layout of the world if creating an RWG world
GameMode value="GameModeSurvival"/> === GameModeSurvival

Difficulty

GameDifficulty
0 - 5, 0=easiest, 5=hardest
BlockDamagePlayer
How much damage do players to blocks (percentage in whole numbers)
BlockDamageAI
How much damage do AIs to blocks (percentage in whole numbers)
BlockDamageAIBM
How much damage do AIs during blood moons to blocks (percentage in whole numbers)
XPMultiplier
XP gain multiplier (percentage in whole numbers)
PlayerSafeZoneLevel
If a player is less or equal this level he will create a safe zone (no enemies) when spawned
PlayerSafeZoneHours
Hours in world time this safe zone exists

Misc Settings

BuildCreate
cheat mode on/off
DayNightLength
real time minutes per in game day: 60 minutes
DayLightLength
in game hours the sun shines per day: 18 hours day light per in game day
DropOnDeath
0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all
DropOnQuit
0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only
BedrollDeadZoneSize
Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared.

Performance Related

MaxSpawnedZombies
Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients.
MaxSpawnedAnimals
If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it.

Zombie Settings

EnemySpawnMode
Enable/Disable enemy spawning
EnemyDifficulty
0 = Normal, 1 = Feral
ZombieMove
0-4 (walk, jog, run, sprint, nightmare)
ZombieMoveNight
0-4 (walk, jog, run, sprint, nightmare)
ZombieFeralMove
0-4 (walk, jog, run, sprint, nightmare)
ZombieBMMove
0-4 (walk, jog, run, sprint, nightmare)
BloodMoonFrequency
What frequency (in days) should a blood moon take place
BloodMoonRange
How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency ===
BloodMoonEnemyCount
The number of zombies spawned during blood moons per player.

Loot

LootAbundance
percentage in whole numbers ===
LootRespawnDays
days in whole numbers ===
AirDropFrequency
How often airdrop occur in game-hours, 0 = never
AirDropMarker
Sets if a marker is added to map/compass for air drops.

Multiplayer

PartySharedKillRange
The distance you must be within to receive party shared kill xp and quest party kill objective credit.
PlayerKillingMode
Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone)

Land Claim Options

LandClaimCount
Maximum allowed land claims per player.
LandClaimSize
Size in blocks that is protected by a keystone
LandClaimDeadZone
Keystones must be this many blocks apart (unless you are friends with the other player)
LandClaimExpiryTime
The number of days a player can be offline before their claims expire and are no longer protected
LandClaimDecayMode
Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired.
LandClaimOnlineDurabilityModifier"
How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x
LandClaimOfflineDurabilityModifier"
How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x


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