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Difference between revisions of "How to Create a Rend Dedicated Server Guide"

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(Created page with "Creating a Rend game server is an easy process that can be done from either a dedicated server or your home computer. == Option #1: Renting a Rend server (see example control...")
 
Line 59: Line 59:
 
Now comes the fun part, setting up your Rend game server to your liking.
 
Now comes the fun part, setting up your Rend game server to your liking.
  
To modify game server settings you can open the '''ShooterGame/Saved/Config/WindowsServer/Game.ini''' Along with<br/>
+
To modify game server settings you can open the '''Otherlands/Saved/Config/WindowsServer/Game.ini''' Along with<br/>
the config settings within '''ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini'''
+
the config settings within '''Otherlands/Saved/Config/WindowsServer/Server.ini'''
  
 
You can modify settings in here (in addition to the launch line) - these settings overwrite your launch line settings:
 
You can modify settings in here (in addition to the launch line) - these settings overwrite your launch line settings:
  
'''GameUserSettings.ini'''
+
'''Game.ini'''
 
<pre>
 
<pre>
[/Script/ShooterGame.ShooterGameUserSettings]
+
;--------------------------------------------------------------------
MasterAudioVolume=1.000000
 
MusicAudioVolume=1.000000
 
SFXAudioVolume=1.000000
 
CameraShakeScale=1.000000
 
bFirstPersonRiding=False
 
bThirdPersonPlayer=False
 
bShowStatusNotificationMessages=True
 
TrueSkyQuality=0.270000
 
FOVMultiplier=1.000000
 
GroundClutterDensity=1.000000
 
bFilmGrain=False
 
bMotionBlur=True
 
bUseDFAO=True
 
bUseSSAO=True
 
bShowChatBox=True
 
bCameraViewBob=True
 
bInvertLookY=False
 
bFloatingNames=True
 
bChatBubbles=True
 
bHideServerInfo=False
 
bJoinNotifications=False
 
bCraftablesShowAllItems=True
 
LookLeftRightSensitivity=1.000000
 
LookUpDownSensitivity=1.000000
 
GraphicsQuality=2
 
ActiveLingeringWorldTiles=10
 
bUseVSync=False
 
ResolutionSizeX=1280
 
ResolutionSizeY=720
 
LastUserConfirmedResolutionSizeX=1280
 
LastUserConfirmedResolutionSizeY=720
 
WindowPosX=-1
 
WindowPosY=-1
 
bUseDesktopResolutionForFullscreen=False
 
FullscreenMode=2
 
LastConfirmedFullscreenMode=2
 
Version=5
 
  
[ScalabilityGroups]
+
;--------------------------------------------------------------------
sg.ResolutionQuality=100
+
[/Script/Otherlands.GameGlobalSettings]
sg.ViewDistanceQuality=3
+
;Spirits needed to reset the server cycle
sg.AntiAliasingQuality=3
+
SpiritsForVictory=100000.0
sg.ShadowQuality=3
+
XpPerSoul=50.000000
sg.PostProcessQuality=3
 
sg.TextureQuality=3
 
sg.EffectsQuality=3
 
sg.TrueSkyQuality=3
 
sg.GroundClutterQuality=3
 
sg.IBLQuality=1
 
sg.HeightFieldShadowQuality=3
 
  
[AdminPassword]
+
;--------------------------------------------------------------------
ServerAdminPassword=YOURADMINPASSWORD
+
[/Script/Otherlands.ServerSettings]
ServerPassword=YOURSERVERPASSWORD
+
;Server name that shows up in the server browser
 +
ServerName="Rend Test"
  
[/Script/Engine.GameSession]
+
;Max players allowed per faction (3 factions)
MaxPlayers=5
+
FactionLimit=%MAX_PLAYERS / 3%
  
[ServerSettings]
+
;Uncomment the next line to include a server password
ShowMapPlayerLocation=True
+
;ServerPassword=%PASSWORD%
ServerHardcore=False
+
 
GlobalVoiceChat=False
+
;The UTC offset for the timezone of the server (example: PST = -7)
ProximityChat=False
+
;This is used to give a server a "Local Time" for
NoTributeDownloads=False
+
;scheduled events (i.e Reckonings).
AllowThirdPersonPlayer=False
+
TimeZoneUTCOffset=-7
AlwaysNotifyPlayerLeft=False
+
 
DontAlwaysNotifyPlayerJoined=True
+
;This is an example Reckoning wave, in this case,
ServerPVE=False
+
;Values for days are 0-6 with Monday being 0.
ServerCrosshair=True
+
;Hours use military time (0-24). Minutes are 0-60.
ServerForceNoHUD=False
+
;With these settings, a Reckoning will occur every:
DifficultyOffset=0
+
;Monday at 9:00am UTC + TimeZoneUTCOffset
</pre>
+
;Wednesday at 7:30pm UTC + TimeZoneUTCOffset
 +
WaveScheduleDays=(DayOfWeek=2,Hour=9,Minute=0)
 +
WaveScheduleDays=(DayOfWeek=3,Hour=19,Minute=30)
 +
 
 +
;How long the server must be active before a Reckoning can occur.
 +
;This measures total server uptime, age does not increase while
 +
;the server is down.
 +
;(Days.Hours:Minutes:Seconds.Milliseconds)
 +
ReckoningServerAgeRequirement=+00000001.00:00:00.000000000
 +
 
 +
;Larger numbers make Reckoning difficulty increase more slowly
 +
WaveTimeScalar=1.000000
 +
 
 +
;How long the warning period before a Reckoning lasts.
 +
;(Days.Hours:Minutes:Seconds.Milliseconds)
 +
WarningStageDuration=+00000000.01:00:00.000000000
 +
 
 +
;How long the PVP stage of the Reckoning lasts.
 +
;(Days.Hours:Minutes:Seconds.Milliseconds)
 +
PVPStageDuration=+00000000.01:00:00.000000000
 +
 
 +
;If you go X seconds without dying we reset your accumulating
 +
;respawn timer
 +
RespawnDelayWindow=600.000000
 +
 
 +
;Increment respawn timer on each death within the above timespan
 +
RespawnDelayIncrement=10.000000
 +
 
 +
;Minimum and maximum respawn times
 +
MinRespawnDelay=5.000000
 +
MaxRespawnDelay=60.000000
 +
 
 +
;Force a player to respawn after being dead for X seconds
 +
ForceRespawnDelay=300.000000
 +
 
 +
;Sprint speed scalar
 +
SprintMovementScalar=4.000000
 +
 
 +
;False if logging off outside of faction base leaves character
 +
;in world for a short while
 +
bSafeLogoff=False
 +
 
 +
;False if players can loot other players
 +
bNoLootPlayers=False
 +
 
 +
;False if faction shields are active outside of the Reckoning
 +
bNoFactionShields=False
 +
 
 +
;XP multipliers
 +
XPMultiplier=1.000000
 +
SkillXPMultiplier=1.000000
 +
 
 +
;Health multipliers
 +
PlayerHealthMultiplier=1.000000
 +
CreatureHealthMultiplier=1.000000
 +
 
 +
;Scale how quickly resources and creatures respawn
 +
ResourceSpawnSpeedMultiplier=1.000000
 +
CreatureSpawnSpeedMultiplier=1.000000
 +
 
 +
;How far creatures can sense players
 +
CreatureSenseRadiusMultiplier=1.000000
 +
 
 +
;Scale levels of all creatures
 +
CreatureLevelScalar=1.000000
 +
 
 +
;How much damage the faction tree takes
 +
;before spitting out a soul
 +
TreeDamageToSoulScalar=1.000000
 +
 
 +
;Scale encumbrance (weight), higher means players
 +
;can carry more
 +
MaxEncumbranceMultiplier=1.000000
 +
 
 +
;Craft speed scalar, increase scalar
 +
;to decrease craft times
 +
CraftSpeedMultiplier=1.000000
 +
 
 +
;[TOM WHAT DOES THIS DO]
 +
ReckoningTimeMultiplier=1.000000
 +
 
 +
;Scale structure health and armor values
 +
StructureHealthScalar=1.000000
 +
StructureArmorScalar=1.000000
 +
 
 +
;How much players get with each tool swing
 +
HarvestMultiplier=1.000000
 +
 
 +
;Harvesting progress multiplier per swing
 +
HarvestDamageMultiplier=1.000000
 +
;Affects the rate at which gear will decay
 +
DurabilityDamageMultiplier=1.000000
 +
 
 +
;Player/Creature damage multipliers
 +
DamageMultiplier=1.000000
 +
;Multiplier for PvP
 +
PvpDamageMultiplier=1.000000
 +
;Multiplier for PvE
 +
PveDamageMultiplier=1.000000
 +
;Multiplier for friendly fire
 +
FriendlyDamageMultiplier=1.000000
 +
;Multiplier to players
 +
DamageToPlayerMultiplier=1.000000
 +
;Multiplier to creatures
 +
DamageToCreatureMultiplier=1.000000
 +
;Multiplier from players
 +
DamageFromPlayerMultiplier=1.000000
 +
;Multiplier from creatures
 +
DamageFromCreatureMultiplier=1.000000
  
Make sure you change the data in the config towards the bottom or else you may run into issues. Once you
+
;Siege damage mutiplier
have these set you should be on your way to joining your server.
+
SiegeDamageMultiplier=1.000000
 +
;Additional siege damage multiplier from players
 +
PlayerSiegeDamageMultiplier=1.000000
 +
;Additional siege damage multiplier from non-players
 +
EnvSiegeDamageMultiplier=1.000000
  
<pre>
+
;Pet damage multipliers
Items to Edit: (below)
+
PetPvpIncomingDamageScalar=1.000000
 +
PetPvpOutgoingDamageScalar=1.000000
 +
PetPveIncomingDamageScalar=1.000000
 +
PetPveOutgoingDamageScalar=1.000000
  
[AdminPassword]
+
;Server delete restrictions
ServerAdminPassword=YOURADMINPASSWORD
+
MaximumPlayTimeForDeleteMinutes=120.000000
ServerPassword=YOURSERVERPASSWORD
+
MaximumDeletesPerAccount=1
  
[/Script/Engine.GameSession]
+
;Server password
MaxPlayers=5
+
;ServerPassword="testing"
  
[ServerSettings]
+
;Reserved slot Steam IDs, so the server will
ShowMapPlayerLocation=True
+
;always keep a slot open on one or all factions
ServerHardcore=False
+
;for the specified players.  Duplicate to
GlobalVoiceChat=False
+
;add multiple.
ProximityChat=False
+
;ReservedSlotAuthIds="[STEAM64 ID HERE]"
NoTributeDownloads=False
+
;ReservedSlotAuthIds="[STEAM64 ID HERE]"
AllowThirdPersonPlayer=False
 
AlwaysNotifyPlayerLeft=False
 
DontAlwaysNotifyPlayerJoined=True
 
ServerPVE=False
 
ServerCrosshair=True
 
ServerForceNoHUD=False
 
DifficultyOffset=0
 
 
</pre>
 
</pre>
 +
 +
Make sure you change the data in the config towards the bottom or else you may run into issues. Once you
 +
have these set you should be on your way to joining your server.
  
 
== Locating and Joining your server ==
 
== Locating and Joining your server ==

Revision as of 10:32, 25 July 2018

Creating a Rend game server is an easy process that can be done from either a dedicated server or your home computer.

Option #1: Renting a Rend server (see example control panel below!)

RendOrder.png

HlurWPQ.png

Option #2: Creating a Rend Server From Your Home Computer or Dedicated Server

Server Requirements

Windows 7, 8, 8.1, Server 2008, Server 2012 & 64-Bit

Quad Core processor (requires up to 2 full cores)

Up to 16GB memory (currently uses around 6GB memory minimum and up to 15GB of memory for a full server)

2GB disk space (install folder)

Visual C++ Redistributable for Visual Studio 2015

Step 1: Fetching Game Server files from SteamCMD

The best method to get dedicated server game files is via SteamCMD.

  1. Create a folder where you wish to store your Rend game server hosting files in
  2. Inside of the folder, create a folder called SteamCMD and place the newly downloading SteamCMD.exe file within it
  3. Create a batch file named SteamCMD.bat within the SteamCMD folder
  4. Place the following code in this batch file:
@echo off
start "" steamcmd.exe +login username password +force_install_dir "C:\Some\Path\Where\You\Want\Game\Server\Files\To\Go" +app_update 824360 validate +quit
  1. Change the "Username" and "Password" with your steam login info
  2. Change the Path of the C:\ drive to the location of your Rend server folder you created earlier
  3. Right-click SteamCMD.bat and Run as Administrator
  4. Your game server files should start downloading now

(alternate method): Locating Game Server Files on Hard Drive

You can host Rend directly from the game itself. If you want to change any settings, locate your common folder:

  1. Right-click Rend from Steam, select Properties
  2. Click Local Files tab
  3. Click Browse Local Files button

Step 2: Setting up a Rend Dedicated Server

  1. Create a batch file named RendServer.bat or Launch.bat in your newly created Rend server folder from step 1
  2. Place the following code in this batch file:
start "" /NORMAL "C:\rendserver\ShooterGame\Binaries\Win64\RendServer.exe" "CubeWorld_Light?listen?MaxPlayers=YOURMAXPLAYERS?Port=27015?QueryPort=27016?RCONPort=27017?SessionName=YOURHOSTNAME?ServerAdminPassword=YOURADMINPASSWORD?CULTUREFORCOOKING=en" -NoBattlEye -NoHangDetection -CubePort=27018 -cubeworld=YOURWORLDNAME -cubeworld=YOURRANDOMSEED -nosteamclient -game -server -log
  1. Make sure to set your MaxPlayers, SessionName, and ServerAdminPassword to what you would like those set as.
  2. Once this is completed you should have a list of server files along with the .bat file you created in the server folder.
This .bat file will let you launch the server

Step 3: Port Forwarding

Add an incoming rule to your Windows Firewall to allow UDP port 27015 as well as 27016, and 7777 (or whichever port you decide to use).

You may additionally need to add a forwarding rule to your network router. You can use PortForward.com to read how to do this.


Configuring your Rend Game Server!

Now comes the fun part, setting up your Rend game server to your liking.

To modify game server settings you can open the Otherlands/Saved/Config/WindowsServer/Game.ini Along with
the config settings within Otherlands/Saved/Config/WindowsServer/Server.ini

You can modify settings in here (in addition to the launch line) - these settings overwrite your launch line settings:

Game.ini

;--------------------------------------------------------------------

;--------------------------------------------------------------------
[/Script/Otherlands.GameGlobalSettings]
;Spirits needed to reset the server cycle
SpiritsForVictory=100000.0
XpPerSoul=50.000000

;--------------------------------------------------------------------
[/Script/Otherlands.ServerSettings]
;Server name that shows up in the server browser
ServerName="Rend Test"

;Max players allowed per faction (3 factions)
FactionLimit=%MAX_PLAYERS / 3%

;Uncomment the next line to include a server password
;ServerPassword=%PASSWORD%

;The UTC offset for the timezone of the server (example: PST = -7)
;This is used to give a server a "Local Time" for 
;scheduled events (i.e Reckonings).
TimeZoneUTCOffset=-7

;This is an example Reckoning wave, in this case, 
;Values for days are 0-6 with Monday being 0.
;Hours use military time (0-24). Minutes are 0-60.
;With these settings, a Reckoning will occur every:
;Monday at 9:00am UTC + TimeZoneUTCOffset
;Wednesday at 7:30pm UTC + TimeZoneUTCOffset
WaveScheduleDays=(DayOfWeek=2,Hour=9,Minute=0)
WaveScheduleDays=(DayOfWeek=3,Hour=19,Minute=30)

;How long the server must be active before a Reckoning can occur.
;This measures total server uptime, age does not increase while 
;the server is down.
;(Days.Hours:Minutes:Seconds.Milliseconds)
ReckoningServerAgeRequirement=+00000001.00:00:00.000000000

;Larger numbers make Reckoning difficulty increase more slowly
WaveTimeScalar=1.000000

;How long the warning period before a Reckoning lasts.
;(Days.Hours:Minutes:Seconds.Milliseconds)
WarningStageDuration=+00000000.01:00:00.000000000

;How long the PVP stage of the Reckoning lasts.
;(Days.Hours:Minutes:Seconds.Milliseconds)
PVPStageDuration=+00000000.01:00:00.000000000

;If you go X seconds without dying we reset your accumulating
;respawn timer
RespawnDelayWindow=600.000000

;Increment respawn timer on each death within the above timespan
RespawnDelayIncrement=10.000000

;Minimum and maximum respawn times
MinRespawnDelay=5.000000
MaxRespawnDelay=60.000000

;Force a player to respawn after being dead for X seconds
ForceRespawnDelay=300.000000

;Sprint speed scalar
SprintMovementScalar=4.000000

;False if logging off outside of faction base leaves character
;in world for a short while
bSafeLogoff=False

;False if players can loot other players
bNoLootPlayers=False

;False if faction shields are active outside of the Reckoning
bNoFactionShields=False

;XP multipliers
XPMultiplier=1.000000
SkillXPMultiplier=1.000000

;Health multipliers
PlayerHealthMultiplier=1.000000
CreatureHealthMultiplier=1.000000

;Scale how quickly resources and creatures respawn
ResourceSpawnSpeedMultiplier=1.000000
CreatureSpawnSpeedMultiplier=1.000000

;How far creatures can sense players
CreatureSenseRadiusMultiplier=1.000000

;Scale levels of all creatures
CreatureLevelScalar=1.000000

;How much damage the faction tree takes
;before spitting out a soul
TreeDamageToSoulScalar=1.000000

;Scale encumbrance (weight), higher means players
;can carry more
MaxEncumbranceMultiplier=1.000000

;Craft speed scalar, increase scalar
;to decrease craft times
CraftSpeedMultiplier=1.000000

;[TOM WHAT DOES THIS DO]
ReckoningTimeMultiplier=1.000000

;Scale structure health and armor values
StructureHealthScalar=1.000000
StructureArmorScalar=1.000000

;How much players get with each tool swing
HarvestMultiplier=1.000000

;Harvesting progress multiplier per swing
HarvestDamageMultiplier=1.000000
;Affects the rate at which gear will decay
DurabilityDamageMultiplier=1.000000

;Player/Creature damage multipliers
DamageMultiplier=1.000000
;Multiplier for PvP
PvpDamageMultiplier=1.000000
;Multiplier for PvE
PveDamageMultiplier=1.000000
;Multiplier for friendly fire
FriendlyDamageMultiplier=1.000000
;Multiplier to players
DamageToPlayerMultiplier=1.000000
;Multiplier to creatures
DamageToCreatureMultiplier=1.000000
;Multiplier from players
DamageFromPlayerMultiplier=1.000000
;Multiplier from creatures
DamageFromCreatureMultiplier=1.000000

;Siege damage mutiplier
SiegeDamageMultiplier=1.000000
;Additional siege damage multiplier from players
PlayerSiegeDamageMultiplier=1.000000
;Additional siege damage multiplier from non-players
EnvSiegeDamageMultiplier=1.000000

;Pet damage multipliers
PetPvpIncomingDamageScalar=1.000000
PetPvpOutgoingDamageScalar=1.000000
PetPveIncomingDamageScalar=1.000000
PetPveOutgoingDamageScalar=1.000000

;Server delete restrictions
MaximumPlayTimeForDeleteMinutes=120.000000
MaximumDeletesPerAccount=1

;Server password
;ServerPassword="testing"

;Reserved slot Steam IDs, so the server will
;always keep a slot open on one or all factions
;for the specified players.  Duplicate to
;add multiple.
;ReservedSlotAuthIds="[STEAM64 ID HERE]"
;ReservedSlotAuthIds="[STEAM64 ID HERE]"

Make sure you change the data in the config towards the bottom or else you may run into issues. Once you have these set you should be on your way to joining your server.

Locating and Joining your server

These methods currently do not work - the only join method is via in-game server list until bugs are fixed

  1. First make sure your server is running by running the PixArkServer.bat file as admin (If the CMD window is already up for it then you are fine)
  2. Head into steam and click on the view tab at the top left
  3. From there select servers and a new panel will show up
  4. Hit the Lan tab at the top and the filter button at the bottom
  5. Set the filter to ARK
  6. If your server shows up there then you know it is running and ready to roll

Step11.png

Steamservers.png

How to Join Your Server (SurvivalServers.com Customers)

These methods currently do not work - the only join method is via in-game server list until bugs are fixed

Method 1. Finding your server hosted by survivalservers.com

STEP 1: Update your server to the newest Rend version using the update/validate option on the panel, then click the green update button at the bottom. * If you are not a Survival Servers customer ask your game server host about this.

UpdatecmdARK.png

  1. Once you are sure the server is updated and shows started on the panel. Head into the game
  2. In the game click Join and then look for your server in the Unofficial Server listings (Note if you have a password set on your server. Make sure to check the "Show Password Protected" box)
  3. You can also use the Name Filter at the top of the list to find your server faster.

RendServerList.png

Location of World Save Data

The location of the saved folder will very depending how you are hosting it. If you are hosting with survivalservers.com then your save data location will look like the following.

ShooterGame/Saved/SavedPixArkXXXX (with the XXXX being a set of numbers)

If you are hosting a Rend server locally then your directory will probably look similar only it will not have the numbers on the end.

ShooterGame/Saved/SavedPixArk

If you are with another hosting company then you will want to contact them for information on where the save data is located.

Running Admin Commands

For admin commands they are pretty much used the same way ARK Survival Evolved uses them. The login
method is the same in terms of logging in and running.

Press the Tab or ` (tilda) key on your keyboard

Type:

enablecheats password
(With password being the admin password you have set)

You can now run admin commands in game. For a full list of commands you view the Admin Commands

Tools

Coming soon.


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