Difference between revisions of "7D2D Server Config"
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+ | Creating a 7 Days to Die game server is an easy process that can be done from either a dedicated server or your home computer. Alternatively, you can choose a [https://www.survivalservers.com/services/game_servers/7_days_to_die/ 7 Days to Die server host] that will fit your needs. | ||
+ | |||
+ | == Option #1: Renting a 7 Days to Die server (see example control panel below!) == | ||
+ | [[File:Control panel.gif|none|link=https://www.survivalservers.com/sspanel/?game=sevendays&trckaff=3881&trckit=WIKI]] | ||
+ | [https://www.survivalservers.com/sspanel/?game=sevendays&trckaff=3881&trckit=WIKI https://survivalservers.b-cdn.net/wiki/button_click-here-to-instantly-create-a-days-to-die-game-server.png] | ||
+ | |||
== Getting started with configuring your server == | == Getting started with configuring your server == | ||
Line 4: | Line 10: | ||
Tutorial listed [https://survivalservers.com/wiki/index.php?title=FTP_Access here] | Tutorial listed [https://survivalservers.com/wiki/index.php?title=FTP_Access here] | ||
− | # | + | # Stop your serer |
− | # Once stopped | + | # Once stopped, login through FTP and find the '''serverconfig.xml''' file. |
− | # | + | #: A good program to use is [https://filehippo.com/download_notepad/ Notepad++] |
− | # | + | # After opening the file, a list of settings will show. Please see the below sections for information on each and what you can set the values to. |
− | + | # Sticking to the file structure, make your changes and then save the file. | |
− | + | '''Keep in mind that pressing the green button at the bottom of your control panel will reset your config to defaults unless you also check "Skip Save Config" at the top right.''' | |
− | == | + | |
+ | |||
+ | The following information below is the configuration changes and settings for the latest Alpha. | ||
+ | |||
+ | == Configuration Example == | ||
+ | |||
+ | For each setting, the code is written in this format: | ||
+ | |||
+ | <property name="ServerName" value="My Server Name! | SurvivalServers.com"/> <!-- Whatever you want the name of the server to be. --> | ||
+ | |||
+ | :'''property''' = This "begins" the line. It tells the server we are modifying a specific setting. | ||
+ | :'''name''' = This is the property that we are editing. Leave this alone. | ||
+ | :'''value''' = This is the editable part. Changing this will have a direct effect on the server. For some settings, you must adhere to certain restrictions. (some values will ONLY take numbers) | ||
+ | :'''<!--''' = This indicates the beginning of a comment that is ignored by the server. Think of this as a note written on the margin. | ||
+ | :'''-->''' = This indicates the end of a comment. Anything after this will be processed by the server. | ||
+ | |||
+ | The settings listed below will list the property '''name''', two example values, and a brief description. You can also find a brief description as well as listed values within the serverconfig.xml file itself. Some values are handled specifically by our system and will be indicated with an '''DO NOT CHANGE''' as the "example". Some sections of the file are omitted for the same reason as well. | ||
+ | |||
+ | == General Server Settings == | ||
=== Server Representation === | === Server Representation === | ||
− | :'''ServerName''' | + | :'''ServerName''' -- "This is my server name!" |
− | :: | + | ::This is the name of the server people will see in their Steam server favorites list or the in game server browser. |
− | :'''ServerDescription''' | + | :'''ServerDescription''' -- "Free for all, no admins, Blood Moon every 4 days. Game on!" |
− | :: | + | ::In the in game server browser, clicking on your server will display this on the right pane. |
− | :'''ServerWebsiteURL''' | + | :'''ServerWebsiteURL''' -- http://www.7D2D.server227160.com |
− | ::Website URL for the server, will be shown in the serverbrowser as a clickable link | + | ::Website URL for the server, will be shown in the serverbrowser as a clickable link. |
− | :'''ServerPassword''' | + | :'''ServerPassword''' -- letspartyfolks |
− | ::Password to gain entry to the server | + | ::Password to gain entry to the server. |
− | :'''ServerLoginConfirmationText''' | + | :'''Region''' -- NorthAmericaEast |
+ | ::Values must be one of the following: NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Europe, Russia, Asia, MiddleEast, Africa, Oceania.<br> If no region is entered/set on the server end, you will not be able to find the server. | ||
+ | :'''Language''' -- English | ||
+ | ::Use any language name that your players would expect to search for. Should be the English name of the language, EX. not "Deutsch" but "German".<br> This is a filter name only and DOES NOT SET the language for players. | ||
+ | :'''ServerLoginConfirmationText''' -- "Are you ready for this?! Everyone's trigger happy, be careful!" | ||
::If set the user will see the message during joining the server and has to confirm it before continuing. For more complex changes to this window you can change the "serverjoinrulesdialog" window in XUi | ::If set the user will see the message during joining the server and has to confirm it before continuing. For more complex changes to this window you can change the "serverjoinrulesdialog" window in XUi | ||
=== Networking === | === Networking === | ||
− | :'''ServerPort''' | + | :'''ServerPort''' -- '''DO NOT CHANGE''' |
− | ::Port you want the server to listen on. | + | ::Port you want the server to listen on. |
− | :'''ServerVisibility''' | + | :'''ServerVisibility''' -- '''DO NOT CHANGE''' |
::Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. | ::Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. | ||
− | :'''ServerDisabledNetworkProtocols" | + | :'''ServerDisabledNetworkProtocols" -- '''DO NOT CHANGE''' |
::Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly | ::Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly | ||
=== Slots === | === Slots === | ||
− | :'''ServerMaxPlayerCount''' | + | :'''ServerMaxPlayerCount''' -- '''DO NOT CHANGE''' |
::Maximum Concurrent Players. | ::Maximum Concurrent Players. | ||
:'''ServerReservedSlots''' | :'''ServerReservedSlots''' | ||
::Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level | ::Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level | ||
− | :'''ServerReservedSlotsPermission | + | :'''ServerReservedSlotsPermission''' |
::Required permission level to use reserved slots above | ::Required permission level to use reserved slots above | ||
:'''ServerAdminSlots''' | :'''ServerAdminSlots''' | ||
Line 46: | Line 74: | ||
=== Admin interfaces === | === Admin interfaces === | ||
− | :''' | + | :'''WebDashboardEnabled''' |
− | ::Enable/ | + | ::Enable/disable the web dashboard |
− | :''' | + | :'''WebDashboardPort''' |
− | ::Port of the | + | ::Port of the web dashboard |
− | :''' | + | :'''WebDashboardUrl''' |
− | :: | + | ::External URL to the web dashboard if not just using the public IP of the server, e.g. if the web dashboard is behind a reverse proxy. Needs to be the full URL, like "https://domainOfReverseProxy.tld:1234/". Can be left empty if directly using the public IP and dashboard port |
+ | :'''EnableMapRendering''' | ||
+ | ::Enable/disable rendering of the map to tile images while exploring it. This is used e.g. by the web dashboard to display a view of the map. | ||
+ | |||
+ | === Telnet Settings === | ||
:'''TelnetEnabled''' | :'''TelnetEnabled''' | ||
::Enable/Disable the telnet | ::Enable/Disable the telnet | ||
Line 60: | Line 92: | ||
:'''TelnetFailedLoginLimit''' | :'''TelnetFailedLoginLimit''' | ||
::After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface | ::After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface | ||
− | :'''TelnetFailedLoginsBlocktime | + | :'''TelnetFailedLoginsBlocktime''' |
::How long will the block persist (in seconds) | ::How long will the block persist (in seconds) | ||
:'''TerminalWindowEnabled''' | :'''TerminalWindowEnabled''' | ||
::Show a terminal window for log output / command input (Windows only) | ::Show a terminal window for log output / command input (Windows only) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Other technical settings === | === Other technical settings === | ||
− | :'''EACEnabled''' | + | :'''EACEnabled''' -- "true" or "false" |
− | ::Enables/Disables EasyAntiCheat | + | ::Enables/Disables EasyAntiCheat. Some mods require this to be set to "false". If players are EAC banned but want to play, set this to "false". |
:'''HideCommandExecutionLog''' | :'''HideCommandExecutionLog''' | ||
− | ::Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything | + | ::Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything. |
− | :'''MaxUncoveredMapChunksPerPlayer | + | :'''MaxUncoveredMapChunksPerPlayer''' |
− | ::Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time | + | ::Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time. |
:'''PersistentPlayerProfiles''' | :'''PersistentPlayerProfiles''' | ||
− | ::If disabled a player can join with any selected profile. If true they will join with the last profile they joined with | + | ::If disabled a player can join with any selected profile. If true they will join with the last profile they joined with. |
− | + | == Gameplay == | |
− | == | ||
=== World === | === World === | ||
− | :'''GameWorld''' | + | :'''GameWorld''' -- "RWG" (Random World Gen), "Navezgane","PREGEN" (Please see below), or "Existing World Name" |
− | :'''WorldGenSeed''' | + | ::RWG (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder. Navezgane is the "story" map for 7 Days to Die.<br> |
− | :'''WorldGenSize''' | + | ::Alpha 20: "PREGEN6k", "PREGEN8k", "PREGEN10k". Alpha 19: "PREGEN01", "PREGEN02", "PREGEN03". |
− | :'''GameName''' | + | |
− | :'''GameMode''' | + | :'''WorldGenSeed''' - "ZOMBIETIME" |
+ | ::If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it | ||
+ | :'''WorldGenSize''' - 6144 or 8192 or 10240. | ||
+ | ::If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be between 2048 and 16384 (Alpha 20 only supports 6k, 8k, and 10k). Please submit a ticket if you want anything over 8192 as it uses too much CPU and an extra charge is required. Larger map sizes = longer start times, possible lag, and longer time to download and join. | ||
+ | :'''GameName''' -- "Example Anything" or "Existing Game Name" | ||
+ | ::Whatever you want the game name to be. This affects the save game name as well as the seed used when placing decoration (trees etc) in the world. It does not control the generic layout of the world if creating an RWG world. This name can be found in /7-days-to-die/Saves/"GameWorld" for existing saves. | ||
+ | :'''GameMode''' -- '''DO NOT CHANGE''' | ||
+ | ::GameModeSurvival | ||
+ | :'''SaveGameFolder''' -- '''DO NOT CHANGE''' | ||
+ | ::Saves | ||
+ | :'''UserDataFolder''' -- '''DO NOT CHANGE''' | ||
+ | ::C:\sspanel\gameservers\sevendays\SERVER_ID | ||
=== Difficulty === | === Difficulty === | ||
− | :'''GameDifficulty''' | + | :'''GameDifficulty''' -- 2 (this is the default value) |
::0 - 5, 0=easiest, 5=hardest | ::0 - 5, 0=easiest, 5=hardest | ||
− | :'''BlockDamagePlayer''' | + | :'''BlockDamagePlayer''' - 100 |
::How much damage do players to blocks (percentage in whole numbers) | ::How much damage do players to blocks (percentage in whole numbers) | ||
− | :'''BlockDamageAI''' | + | :'''BlockDamageAI''' - 100 |
::How much damage do AIs to blocks (percentage in whole numbers) | ::How much damage do AIs to blocks (percentage in whole numbers) | ||
− | :'''BlockDamageAIBM''' | + | :'''BlockDamageAIBM''' - 100 |
::How much damage do AIs during blood moons to blocks (percentage in whole numbers) | ::How much damage do AIs during blood moons to blocks (percentage in whole numbers) | ||
− | :'''XPMultiplier''' | + | :'''XPMultiplier''' - 150 (for 1.5x experience points) |
::XP gain multiplier (percentage in whole numbers) | ::XP gain multiplier (percentage in whole numbers) | ||
− | :'''PlayerSafeZoneLevel''' | + | :'''PlayerSafeZoneLevel''' -- 5 |
::If a player is less or equal this level he will create a safe zone (no enemies) when spawned | ::If a player is less or equal this level he will create a safe zone (no enemies) when spawned | ||
− | :'''PlayerSafeZoneHours''' | + | :'''PlayerSafeZoneHours''' -- 10 |
::Hours in world time this safe zone exists | ::Hours in world time this safe zone exists | ||
=== Misc Settings === | === Misc Settings === | ||
− | :'''BuildCreate''' | + | :'''BuildCreate''' -- "true" or "false" |
− | ::cheat mode on/off | + | ::cheat mode on/off. This is similar to creative mode with Minecraft. |
− | :'''DayNightLength''' | + | :'''DayNightLength''' -- 60 |
− | ::real time minutes per in game day | + | ::real time minutes per in game day. For the default value, one real time hour = one in game day. Highest number tested for this has been 120 minutes. |
− | :'''DayLightLength''' | + | :'''DayLightLength''' -- 18 (this will result in "night" occurring at 22:00 until 4:00) |
::in game hours the sun shines per day: 18 hours day light per in game day | ::in game hours the sun shines per day: 18 hours day light per in game day | ||
− | :'''DropOnDeath''' | + | :'''DropOnDeath''' -- 0 |
− | ::0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all | + | ::0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all. |
− | :'''DropOnQuit''' | + | :'''DropOnQuit''' -- 1 |
::0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only | ::0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only | ||
− | :'''BedrollDeadZoneSize''' | + | :'''BedrollDeadZoneSize''' -- 50 |
::Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. | ::Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. | ||
=== Performance Related === | === Performance Related === | ||
− | :'''MaxSpawnedZombies''' | + | :'''MaxSpawnedZombies''' -- 50 |
::Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. | ::Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. | ||
− | :'''MaxSpawnedAnimals''' | + | :'''MaxSpawnedAnimals''' -- 60 |
::If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it. | ::If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it. | ||
=== Zombie Settings === | === Zombie Settings === | ||
− | :'''EnemySpawnMode''' | + | :'''EnemySpawnMode''' -- "true" or "false" |
::Enable/Disable enemy spawning | ::Enable/Disable enemy spawning | ||
− | :'''EnemyDifficulty''' | + | :'''EnemyDifficulty''' -- 0 (by default) |
− | ::0 = Normal, 1 = Feral | + | ::0 = Normal, 1 = Feral (Feral zombies will always run no matter which type they are) |
− | :''' | + | :'''ZombieFeralSense''' -- 0 (by default) |
− | ::0- | + | ::0-3 (Off, Day, Night, All) |
− | :''' | + | :'''ZombieMove''' -- 0 (by default) |
::0-4 (walk, jog, run, sprint, nightmare) | ::0-4 (walk, jog, run, sprint, nightmare) | ||
− | :''' | + | :'''ZombieMoveNight''' -- 0 (by default) |
::0-4 (walk, jog, run, sprint, nightmare) | ::0-4 (walk, jog, run, sprint, nightmare) | ||
− | :'''ZombieBMMove''' | + | :'''ZombieFeralMove''' -- 3 (by default) |
− | ::0-4 (walk, jog, run, sprint, nightmare) | + | ::0-4 (walk, jog, run, sprint, nightmare) This is the speed at which zombies classified as feral (glowing eyes) will move. |
− | :'''BloodMoonFrequency''' | + | :'''ZombieBMMove''' -- 3 (by default) |
− | ::What frequency (in days) should a blood moon take place | + | ::0-4 (walk, jog, run, sprint, nightmare). This is the speed at which all zombies will move at Blood Moon who are non-feral. |
− | :'''BloodMoonRange''' | + | :'''BloodMoonFrequency''' -- 7 (by default) |
− | :: | + | ::What frequency (in days) should a blood moon take place. Normally the blood moon occurs every 7th day. |
− | :'''BloodMoonEnemyCount''' | + | :'''BloodMoonRange''' -- 0 (by default) |
− | ::The number of zombies spawned during blood moons per player. | + | ::Number of days of "deviation" that can be applied to the next blood moon. A value of "1" can mean the next blood moon occurs on the 6th, 7th, or 8th day. |
+ | :'''BloodMoonEnemyCount''' -- 8 (by default) | ||
+ | ::The number of zombies spawned during blood moons per player. Turn this value down if your server is experiencing some performance issues. | ||
+ | :'''BloodMoonWarning''' -- 8 (by default) | ||
+ | ::The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. | ||
=== Loot === | === Loot === | ||
− | :'''LootAbundance''' | + | :'''LootAbundance''' -- 100 |
− | :: | + | ::Percentage in whole numbers. The higher the number, the more ammo, feathers, etc. you'll find. |
− | :'''LootRespawnDays''' | + | :'''LootRespawnDays''' -- 30 |
− | :: | + | ::Days in whole numbers. 7 is a good number to help restock for blood moons. |
− | :'''AirDropFrequency''' | + | :'''AirDropFrequency''' -- 72 (by default) |
::How often airdrop occur in game-hours, 0 = never | ::How often airdrop occur in game-hours, 0 = never | ||
− | :'''AirDropMarker''' | + | :'''AirDropMarker''' -- "true" or "false". |
::Sets if a marker is added to map/compass for air drops. | ::Sets if a marker is added to map/compass for air drops. | ||
=== Multiplayer === | === Multiplayer === | ||
− | :'''PartySharedKillRange''' | + | :'''PartySharedKillRange''' -- 100 (by default. This value is in meters) |
− | ::The distance you must be within to receive party shared kill | + | ::The distance you must be within to receive party shared kill XP and quest party kill objective credit. A good number to use is 200m, as this will help crafters in the base receive experience. |
:'''PlayerKillingMode''' | :'''PlayerKillingMode''' | ||
::Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) | ::Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) | ||
Line 176: | Line 214: | ||
:'''LandClaimDecayMode''' | :'''LandClaimDecayMode''' | ||
::Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. | ::Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. | ||
− | :'''LandClaimOnlineDurabilityModifier | + | :'''LandClaimOnlineDurabilityModifier''' |
::How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x | ::How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x | ||
− | :'''LandClaimOfflineDurabilityModifier | + | :'''LandClaimOfflineDurabilityModifier''' |
::How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x | ::How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x | ||
+ | |||
+ | === Twitch Settings === | ||
+ | :'''TwitchServerPermission''' | ||
+ | ::Required permission level to use twitch integration on the server | ||
+ | :'''TwitchBloodMoonAllowed''' | ||
+ | ::If the server allows twitch actions during a blood moon. This could cause server lag with extra zombies being spawned during blood moon. | ||
+ | |||
+ | == Modding == | ||
+ | Do keep in mind that mods are made by the community. Most mods will only work for specific versions due to the developing nature of the game. Regardless, all mods will require you to use [[FTP Access|FTP]] to install them on your server. Most mods will be placed in a mods folder, while others may require overwriting directories. Please be sure to follow the mod developers instructions thoroughly when installing mods. Failure to follow the instructions properly may result in your server to crash or not function. | ||
+ | |||
+ | #Stop your server from your control panel and access your server using [[FTP Access|FTP]]. | ||
+ | #Find the '''Mods''' folder in the main directory. If it does not exist, create it. | ||
+ | #Download the mod of your choice. Mods in .zip files will need to be extracted. | ||
+ | #Add your mod to the '''Mods''' folder and/or overwrite any needed directory per the mod developer. | ||
+ | Please note that some mods require editing the '''serverconfig.xml''' using FTP. Settings can be found here --> [[7D2D_Server_Config#Getting_started_with_configuring_your_server|Config Settings]].<br> | ||
+ | For Darkness falls you can do the following: [[7D2D DarknessFalls Install|DarknessFalls]]<br> | ||
+ | For Valmod you can do the following: [[7D2D Valmod Install|Valmod]] |
Latest revision as of 15:13, 26 June 2024
Creating a 7 Days to Die game server is an easy process that can be done from either a dedicated server or your home computer. Alternatively, you can choose a 7 Days to Die server host that will fit your needs.
Contents
Option #1: Renting a 7 Days to Die server (see example control panel below!)
Getting started with configuring your server
Before you start please look over how to log into your FTP client using a 3rd party program Tutorial listed here
- Stop your serer
- Once stopped, login through FTP and find the serverconfig.xml file.
- A good program to use is Notepad++
- After opening the file, a list of settings will show. Please see the below sections for information on each and what you can set the values to.
- Sticking to the file structure, make your changes and then save the file.
Keep in mind that pressing the green button at the bottom of your control panel will reset your config to defaults unless you also check "Skip Save Config" at the top right.
The following information below is the configuration changes and settings for the latest Alpha.
Configuration Example
For each setting, the code is written in this format:
<property name="ServerName" value="My Server Name! | SurvivalServers.com"/> <!-- Whatever you want the name of the server to be. -->
- property = This "begins" the line. It tells the server we are modifying a specific setting.
- name = This is the property that we are editing. Leave this alone.
- value = This is the editable part. Changing this will have a direct effect on the server. For some settings, you must adhere to certain restrictions. (some values will ONLY take numbers)
- <!-- = This indicates the beginning of a comment that is ignored by the server. Think of this as a note written on the margin.
- --> = This indicates the end of a comment. Anything after this will be processed by the server.
The settings listed below will list the property name, two example values, and a brief description. You can also find a brief description as well as listed values within the serverconfig.xml file itself. Some values are handled specifically by our system and will be indicated with an DO NOT CHANGE as the "example". Some sections of the file are omitted for the same reason as well.
General Server Settings
Server Representation
- ServerName -- "This is my server name!"
- This is the name of the server people will see in their Steam server favorites list or the in game server browser.
- ServerDescription -- "Free for all, no admins, Blood Moon every 4 days. Game on!"
- In the in game server browser, clicking on your server will display this on the right pane.
- ServerWebsiteURL -- http://www.7D2D.server227160.com
- Website URL for the server, will be shown in the serverbrowser as a clickable link.
- ServerPassword -- letspartyfolks
- Password to gain entry to the server.
- Region -- NorthAmericaEast
- Values must be one of the following: NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Europe, Russia, Asia, MiddleEast, Africa, Oceania.
If no region is entered/set on the server end, you will not be able to find the server.
- Values must be one of the following: NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Europe, Russia, Asia, MiddleEast, Africa, Oceania.
- Language -- English
- Use any language name that your players would expect to search for. Should be the English name of the language, EX. not "Deutsch" but "German".
This is a filter name only and DOES NOT SET the language for players.
- Use any language name that your players would expect to search for. Should be the English name of the language, EX. not "Deutsch" but "German".
- ServerLoginConfirmationText -- "Are you ready for this?! Everyone's trigger happy, be careful!"
- If set the user will see the message during joining the server and has to confirm it before continuing. For more complex changes to this window you can change the "serverjoinrulesdialog" window in XUi
Networking
- ServerPort -- DO NOT CHANGE
- Port you want the server to listen on.
- ServerVisibility -- DO NOT CHANGE
- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP.
- ServerDisabledNetworkProtocols" -- DO NOT CHANGE
- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly
Slots
- ServerMaxPlayerCount -- DO NOT CHANGE
- Maximum Concurrent Players.
- ServerReservedSlots
- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level
- ServerReservedSlotsPermission
- Required permission level to use reserved slots above
- ServerAdminSlots
- This many admins can still join even if the server has reached MaxPlayerCount
- ServerAdminSlotsPermission
- Required permission level to use the admin slots above
Admin interfaces
- WebDashboardEnabled
- Enable/disable the web dashboard
- WebDashboardPort
- Port of the web dashboard
- WebDashboardUrl
- External URL to the web dashboard if not just using the public IP of the server, e.g. if the web dashboard is behind a reverse proxy. Needs to be the full URL, like "https://domainOfReverseProxy.tld:1234/". Can be left empty if directly using the public IP and dashboard port
- EnableMapRendering
- Enable/disable rendering of the map to tile images while exploring it. This is used e.g. by the web dashboard to display a view of the map.
Telnet Settings
- TelnetEnabled
- Enable/Disable the telnet
- TelnetPort
- Port of the telnet server
- TelnetPassword
- Password to gain entry to telnet interface. If no password is set the server will only listen on the local loopback interface
- TelnetFailedLoginLimit
- After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface
- TelnetFailedLoginsBlocktime
- How long will the block persist (in seconds)
- TerminalWindowEnabled
- Show a terminal window for log output / command input (Windows only)
Other technical settings
- EACEnabled -- "true" or "false"
- Enables/Disables EasyAntiCheat. Some mods require this to be set to "false". If players are EAC banned but want to play, set this to "false".
- HideCommandExecutionLog
- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything.
- MaxUncoveredMapChunksPerPlayer
- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time.
- PersistentPlayerProfiles
- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with.
Gameplay
World
- GameWorld -- "RWG" (Random World Gen), "Navezgane","PREGEN" (Please see below), or "Existing World Name"
- RWG (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder. Navezgane is the "story" map for 7 Days to Die.
- Alpha 20: "PREGEN6k", "PREGEN8k", "PREGEN10k". Alpha 19: "PREGEN01", "PREGEN02", "PREGEN03".
- RWG (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder. Navezgane is the "story" map for 7 Days to Die.
- WorldGenSeed - "ZOMBIETIME"
- If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it
- WorldGenSize - 6144 or 8192 or 10240.
- If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be between 2048 and 16384 (Alpha 20 only supports 6k, 8k, and 10k). Please submit a ticket if you want anything over 8192 as it uses too much CPU and an extra charge is required. Larger map sizes = longer start times, possible lag, and longer time to download and join.
- GameName -- "Example Anything" or "Existing Game Name"
- Whatever you want the game name to be. This affects the save game name as well as the seed used when placing decoration (trees etc) in the world. It does not control the generic layout of the world if creating an RWG world. This name can be found in /7-days-to-die/Saves/"GameWorld" for existing saves.
- GameMode -- DO NOT CHANGE
- GameModeSurvival
- SaveGameFolder -- DO NOT CHANGE
- Saves
- UserDataFolder -- DO NOT CHANGE
- C:\sspanel\gameservers\sevendays\SERVER_ID
Difficulty
- GameDifficulty -- 2 (this is the default value)
- 0 - 5, 0=easiest, 5=hardest
- BlockDamagePlayer - 100
- How much damage do players to blocks (percentage in whole numbers)
- BlockDamageAI - 100
- How much damage do AIs to blocks (percentage in whole numbers)
- BlockDamageAIBM - 100
- How much damage do AIs during blood moons to blocks (percentage in whole numbers)
- XPMultiplier - 150 (for 1.5x experience points)
- XP gain multiplier (percentage in whole numbers)
- PlayerSafeZoneLevel -- 5
- If a player is less or equal this level he will create a safe zone (no enemies) when spawned
- PlayerSafeZoneHours -- 10
- Hours in world time this safe zone exists
Misc Settings
- BuildCreate -- "true" or "false"
- cheat mode on/off. This is similar to creative mode with Minecraft.
- DayNightLength -- 60
- real time minutes per in game day. For the default value, one real time hour = one in game day. Highest number tested for this has been 120 minutes.
- DayLightLength -- 18 (this will result in "night" occurring at 22:00 until 4:00)
- in game hours the sun shines per day: 18 hours day light per in game day
- DropOnDeath -- 0
- 0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all.
- DropOnQuit -- 1
- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only
- BedrollDeadZoneSize -- 50
- Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared.
Performance Related
- MaxSpawnedZombies -- 50
- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients.
- MaxSpawnedAnimals -- 60
- If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it.
Zombie Settings
- EnemySpawnMode -- "true" or "false"
- Enable/Disable enemy spawning
- EnemyDifficulty -- 0 (by default)
- 0 = Normal, 1 = Feral (Feral zombies will always run no matter which type they are)
- ZombieFeralSense -- 0 (by default)
- 0-3 (Off, Day, Night, All)
- ZombieMove -- 0 (by default)
- 0-4 (walk, jog, run, sprint, nightmare)
- ZombieMoveNight -- 0 (by default)
- 0-4 (walk, jog, run, sprint, nightmare)
- ZombieFeralMove -- 3 (by default)
- 0-4 (walk, jog, run, sprint, nightmare) This is the speed at which zombies classified as feral (glowing eyes) will move.
- ZombieBMMove -- 3 (by default)
- 0-4 (walk, jog, run, sprint, nightmare). This is the speed at which all zombies will move at Blood Moon who are non-feral.
- BloodMoonFrequency -- 7 (by default)
- What frequency (in days) should a blood moon take place. Normally the blood moon occurs every 7th day.
- BloodMoonRange -- 0 (by default)
- Number of days of "deviation" that can be applied to the next blood moon. A value of "1" can mean the next blood moon occurs on the 6th, 7th, or 8th day.
- BloodMoonEnemyCount -- 8 (by default)
- The number of zombies spawned during blood moons per player. Turn this value down if your server is experiencing some performance issues.
- BloodMoonWarning -- 8 (by default)
- The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show.
Loot
- LootAbundance -- 100
- Percentage in whole numbers. The higher the number, the more ammo, feathers, etc. you'll find.
- LootRespawnDays -- 30
- Days in whole numbers. 7 is a good number to help restock for blood moons.
- AirDropFrequency -- 72 (by default)
- How often airdrop occur in game-hours, 0 = never
- AirDropMarker -- "true" or "false".
- Sets if a marker is added to map/compass for air drops.
Multiplayer
- PartySharedKillRange -- 100 (by default. This value is in meters)
- The distance you must be within to receive party shared kill XP and quest party kill objective credit. A good number to use is 200m, as this will help crafters in the base receive experience.
- PlayerKillingMode
- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone)
Land Claim Options
- LandClaimCount
- Maximum allowed land claims per player.
- LandClaimSize
- Size in blocks that is protected by a keystone
- LandClaimDeadZone
- Keystones must be this many blocks apart (unless you are friends with the other player)
- LandClaimExpiryTime
- The number of days a player can be offline before their claims expire and are no longer protected
- LandClaimDecayMode
- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired.
- LandClaimOnlineDurabilityModifier
- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x
- LandClaimOfflineDurabilityModifier
- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x
Twitch Settings
- TwitchServerPermission
- Required permission level to use twitch integration on the server
- TwitchBloodMoonAllowed
- If the server allows twitch actions during a blood moon. This could cause server lag with extra zombies being spawned during blood moon.
Modding
Do keep in mind that mods are made by the community. Most mods will only work for specific versions due to the developing nature of the game. Regardless, all mods will require you to use FTP to install them on your server. Most mods will be placed in a mods folder, while others may require overwriting directories. Please be sure to follow the mod developers instructions thoroughly when installing mods. Failure to follow the instructions properly may result in your server to crash or not function.
- Stop your server from your control panel and access your server using FTP.
- Find the Mods folder in the main directory. If it does not exist, create it.
- Download the mod of your choice. Mods in .zip files will need to be extracted.
- Add your mod to the Mods folder and/or overwrite any needed directory per the mod developer.
Please note that some mods require editing the serverconfig.xml using FTP. Settings can be found here --> Config Settings.
For Darkness falls you can do the following: DarknessFalls
For Valmod you can do the following: Valmod
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